Controls: - Pause Menu : Esc , P - In-game : Arrow Keys
Description: Hit the right arrow key when the note icons are above the input indicator. Default ball (bullet) for each tower is 3 when activated and maximum is 10. Collecting more points will upgrade active towers with +1 ball (bullet). There is not really an end for the game. It is always a Game Over, but you can test how far can you go. After level 15-20 (depends on points) the maximum level is reached and is basically the same level all over again.
I had a lot of fun with this one! I played for 11 waves and 107100 points before I stopped. I wish the beat of music lined up more with the timing of the key presses; my foot was tapping to the music and throwing off my timing on the keyboard, ha ha
Cool idea that could be a good game if developed further with some polish. For some reason I don't think the notes really hit the beat in this game and therefore it was not as rewarding as it could have been. Another problem was that hitting the notes did not have a direct impact in the game world - which made the two genres feel a bit disconnected.
The music was v cute! I think overall this is a rhythm game first that is mostly wrapped in the _context_ of a tower defence that mostly works to represent to the player how well they're doing. But I think it works well nonetheless and is still an interesting and novel way to visualize a rhythm game. Some of the hit detection felt wonky and unforgiving at times but I might just be bad at it.
Really fun! I would like to choose where to place towers down. I agree with @Nash that it didn't feel like the notes had any effect on the game itself.
@jani-nykanen The notes are random. @nash It does have a slight impact when upgrade point reached +1 ball is added to all active tower the default value is 3 and it can be increased to 10, so the towers don't have to reload that often. Which is pretty handy at levle 10+. I'm not sure why my feed didn't get updated with the description.
EDIT: Updated description (Sorry for my English, I hope is not much mistake in it and it makes sense)
Agree with jaime, would like to be able to go on a more advanced level at the beginning, to skip the first 4-5 waves which are too slow for me but otherwise pretty good ! Well done
It very enjoyable, but i think there should be more feedback for button presses, for example, if the corresponding buttons are pressed, the ui should pop, or glow. Also more feedback for right button presses, not just having the bullet.
Sadly, I found this difficult to play. The layout of the keys didn't feel natural and the background behind the arrows blended too much in, so it was hard to see which keys I needed to press. And the key presses were not tied to the beat of the music, so it made it hard to get the timing right. I would recommend fewer arrows so that players could watch the battles and not have to focus solely on timing. I would also recommend using the DDR key layout if you use the arrow keys because it is the de facto standard which many people will know.
The fastest speed is definitely fun!