Revenge of the LuchaDorks
---
---
JUMP: *SPACE* or *Up-Arrow*
PLACE TURRET: *F*
---
---
---
The announcement of his retirement, a mere two weeks ago, infuriated the federation of luchadores.
*"Nobody quits just like that esé!"*
And so the siege of Pablo's humble tacohome begins...
---
---
---
- Health of house cannot go under 0
- Showing health of house when house is not visible
- Added music to game
*April 25th*
- Fixed bug so players cannot start infinite waves 😱
- Luchadorks now spawn alternating looking left and right for a better balance
---
Play the game: WebGL
---
Controls
MOVE: *WASD* or *Arrow-Keys*JUMP: *SPACE* or *Up-Arrow*
PLACE TURRET: *F*
---
---
---
You are Pablo 'El Burrito' Sanchez, a recently retired luchador.
The announcement of his retirement, a mere two weeks ago, infuriated the federation of luchadores.
*"Nobody quits just like that esé!"*
And so the siege of Pablo's humble tacohome begins...
---
It also has an online leaderboard!
---
Coding by: Tijn Arts
Art by: Mathijs Vissers
---
Changelog
*April 24th*- Health of house cannot go under 0
- Showing health of house when house is not visible
- Added music to game
*April 25th*
- Fixed bug so players cannot start infinite waves 😱
- Luchadorks now spawn alternating looking left and right for a better balance
---
Genres: platformer





Comments40
I’d love for you to review my submission as well.
https://ldjam.com/events/ludum-dare/41/keyboard-warrior
https://ldjam.com/events/ludum-dare/41/lokorush
Some more buildings and enemy types would probably be all this needs to become actually fun to play too!
Hard to jump around platforms but was fast to get used to. A boss would be fun as well.
@Magnega We had recorded some more sounds to use as effects, but ran out of time before we could implement them all sadly. That would have helped with the repetitive sounds.
We had some more enemies and towers/traps planned as well, but we decided to initially go for the minimal amount of features to make it work like we wanted to, and build from there if we had extra time.
The art direction is amazing
@obachuka totally valid point, the controls could be a bit tighter.
We might release a post-ludum-dare version with more content, plenty of room left to grow as @arron-fowler mentioned.
@Fiote Thank you for your kind words!
Nice little game here. I think you had a very good grasp of what makes a TD fun and it would be nice if I had a bit more of the strategic part, not only the action - a different tower, for example, would be super cool already.
I also loved the art style, the incredible choice of bright colors make the game!
Great job!