Rhythm Attack

Overall★★★★★★★★★★3.61
Fun★★★★★★★★★★3.42
Innovation★★★★★★★★★★3.56
Theme★★★★★★★★★★3.83
Graphics★★★★★★★★★★3.48
Audio★★★★★★★★★★3.59
Humor★★★★★★★★★★2.79
Mood★★★★★★★★★★3.15

Rhythm Game meets side scrolling shoot em up

Incompatible - maybe, you be the judge.

RhythmAttackL2.png
Controls - Arrow Keys to move, left CTRL/left Mouse click to shoot, or xbox 360 controller DPAD to move - A to shoot.
You can only move or shoot on the beat.
Post Your highscore in the comments, sorry i didn't get round to an online leaderboard.

All content by automatonVX except the fonts munro and square font. Pixel Palette based on DawnBringer32

Everything is on my itch io page
https://automatonvx.itch.io/rhythm-attack
#### Tools
* Engine - Unity
* Art - Aseprite
* Music - Reaper DAW , Instruments - Battery and Kontakt (using included libraries), TAL Noisemaker synth.
* Sound FX - JFXR

#### Change Log
* v1.1 - Added Web Build, fixed bug in player shot cool down time. Port and Bug fix only, no new Features

screenshot

Comments22

jgundersen24 Apr 2018, 17:49
Great combination, I found it a bit difficult to match to the rythm
sohakes25 Apr 2018, 03:50
(Yeah the timing went to negative for some reason)

I liked how the three different levels had different music. I really like rhythm games, so I found it fun. The bar that kept pulsing at the bottom didn't mean much to me, I didn't understand what it tried to convey. When should I hit? when it gets full? Or if it gets full I miss? Something like the beats from Necrodancer works better I think. Sometimes I swear I pressed the button at the right time at the second level, but couldn't make it work. I also sometimes wondered if there was some type of cooldown to the laser, cause sometimes it would miss when I think it shouldn't (but maybe it's just that the sound it makes made me confused).

Overall quite cool game.

All the content by you? Even the music? The music is great! The first one is awesome, I love this style, what program did you use?
automatonvx
automatonvxauthor25 Apr 2018, 07:50
@sohakes thanks for the feedback and glad to see someone managed to clear a level i was worried it might be too difficult. yeah the time going to negative is some kind of bug i didn't have to time to sort out. The bar is full when you should hit, yeah I agree it doesn't work that well as a visualisation, especially at higher tempos. You should be able to shoot the lazer once per beat on the beat, if not thats another bug. Glad you liked the music, yes i made it all myself, although the melody of the first song is accidentally very similar to a dropkick murphy's song. I didn't notice I had been influenced by it till after I finished. I updated the description to list the tools. I can't recommend Reaper enough, for the cost its amazing, and Native Instruments Komplete bundle is also pretty good.
Nick Gooch25 Apr 2018, 19:32
liked the idea, found the rhythms hard to match.
Balance686
Balance68625 Apr 2018, 19:44
I dig it! Great mashup of genres! The music is excellent and I'm a fan of the pixel work. A bit of head bobbing got my timing on point and I was lighting em up haha great job!
mrPenguin
mrPenguin28 Apr 2018, 09:54
good game (I love rithm games) I discovered that you could move multiple times on the same beat, maybe check this, and if you add some effects and a better UI for the HP and menu and stuff, is gonna be a great game! : )
automatonvx
automatonvxauthor28 Apr 2018, 10:43
@mrpenguin thanks for the feedback, moving multiple times on one beat is a bug I hadn't noticed, thanks for pointing it out, I'll fix it for a later version and probably improve the UI etc. for a post jam version too.
yancharkin
yancharkin28 Apr 2018, 11:16
You managed to combine genres really well.
Great music and graphics!

+1 for Reaper
David Greene29 Apr 2018, 00:31
actually pretty well done, but I have to say - having ctrl as the shoot button in HTML5 export sort of f'd with me with arrow keys as movement on a mac (apparently it's an alternate "view all windows" shortcut.)
Pennycook
Pennycook29 Apr 2018, 00:33
It took me a while to realize that I was dying because I hit the left side of the screen, and that I had to occasionally step forwards. It's probably me being stupid, but I'd have found a note that it's harmful useful. :sweat_smile:

I thought that the visualization of the beat was easy to follow, and the "Beat Match" statistic in the bottom left corner is a great way to provide feedback to the player. Good job!
automatonvx
automatonvxauthor29 Apr 2018, 01:15
@david-greene thanks for the feedback, sorry for your problems with the controls, no mac for testing I'm afraid. Left CTRL is a Unity default for fire, and arrow keys a default for movement, maybe less sensible defaults than I had assumed. You can actually also fire with mouse click, I updated the description just in case anyone else finds that more comfortable also.
kevin mooney
kevin mooney29 Apr 2018, 14:40
Really fits the theme - my xbox one controller didn't work right on macos, but the keyboard controls were good. Fun game; the music could've had a bigger beat!
Maskrosen29 Apr 2018, 15:47
Interesting choice of genres and well executed. It felt really nice when you got into the rhythm, but also very frustrating whenever you lost it. Good job!
__init__.py
__init__.py29 Apr 2018, 21:28
I loved the music - it made me want to keep playing the game. It was a bit hard to match the rhythm sometimes. Wasn't able to complete any level, but I'm not great at rhythm games. Overall I loved this game.
sidewalksleeper
sidewalksleeper30 Apr 2018, 14:16
Took me some time to get into the groove, but you've got a really fun idea on your hands. Nicely done!
pkenney
pkenney1 May 2018, 01:45
I'm just terrible at rhythm games, so I wasn't able to clear a single level. I got to about 1 minute remaining in each of the first two, and the final one just wrecked me. But I was happy that you included a menu at least letting me try all three!

This game has its own little charm, kind of a nice coherent feeling to the art, and the sound and music interplayed nicely. The controls felt good -- or at least they did when I was on the beat! The pressure to have to move forward as well as dodge and shoot was a nice design touch. I also liked how the game had kind of discrete rows/columns but yet it also had continuous space that the projectiles would move through. Made for some interesting dodging!

I was so bad that getting any "powerup" other than H usually killed me pretty quick, since it threw me off. ;)

But even with my bad skills this one was fun. Great job making the music, too. The second song was my favorite.
Annie Owl
Annie Owl3 May 2018, 19:02
Quite an interesting game once you get a hang of it. You did a great job on the music. Producing 3 track in 72 hours, while doing all the graphics and programming too, is not an easy task to accomplish.
Ballin5 May 2018, 14:16
Great take on the theme! Cool music too. The tempo in level 3 was a bit too limiting for my taste, but I suppose that was the idea, to make it harder :) Another thing, maybe an audio feedback when the ship is moving would be cool, to really give a feeling for the rhythm as if you're playing along with the song. Overall a solid entry, keep it up!
Shivur5 May 2018, 23:52
Good game!
zeu31
zeu3112 May 2018, 21:46
Great game! It is fun even though I am not good at it (or any rhythm game). The art is simple but works really well. The game has a nice enemy variety. My only complain would be that the red bar is not very helpful, also that looking back and forth between the ship and the red bar is not easy. I would suggest to put a visual clue of the beat on the ship it self.

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