Rhythm Card Hero

by gogu
co-authored: @pengda
Overall★★★★★★★★★★2.70
Fun★★★★★★★★★★2.85
Innovation★★★★★★★★★★3.17
Theme★★★★★★★★★★3.58
Graphics★★★★★★★★★★2.60
Humor★★★★★★★★★★2.35
Mood★★★★★★★★★★2.23
Update 0.3 Version.

- arrow guide on card
- fixed bugs

20180424072847.png
Updated 0.2 Version.

- Magic card Logic

20180424055356.png
We combined Rhythm and Card Game Genre. HAVE FUN!

- Left Arrow to collect card while hitting Red Beat
- And use card while hitting Blue Beat
- Right Arrow to use Attack card
- Up Arrow to use the first Magic card
- Down Arrow to use the last Magic card
- If you collected 3 same card, SUPER POWER!

screenshot
Genres: card game, rhythm
Tools: Unity

Comments13

Rs11s21n
Rs11s21n25 Apr 2018, 08:58
strange card playing mechanic i cant say i not get it but... this really not for me.. but game is! not bad!;)
Lars DK25 Apr 2018, 09:04
Took me a while but I finally managed to beat the game! Really happy about that. :)

Things I liked:
* Awesome interpretation of the theme and cool concept.
* Card designs were simple and top quality. Cutesy characters too.
* The game ran smoothly & without any obvious bugs or other issues.

What was ok:
* Sound - probably was ok for how simple the game was, but given that rhythm games are generally built on sound, some simple music and more sound effects would have been appreciated.
* Although the screen presented for the game was basic, little bits of detail go a long way. Blue text on a blue gradient probably isn't the best UI idea.

Ideas for next time:
* The user interface really needed to be explained way more. I died several times working out the controls and that was after reading your description. Card effects, for example, were rarely really clear to me.
* Now that I've beaten the so-called level 1 character I just win? Where's level 2? Just speed up the tempo or something for a cheap & easy way to increase the challenge XD.
matsoj15
matsoj1526 Apr 2018, 08:52
I would to see full version of game
GiovanniBarrottu
GiovanniBarrottu26 Apr 2018, 09:05
Took me a while to figure out, but once I did, the mechanics worked pretty well.

Just needs more polish, some music, sound effects for the cards, and more cohesive art style would be good.

But again, the game works well, and fits the theme.
Acuity
Acuity27 Apr 2018, 05:37
This is a pretty cool concept! It's a little hard to tell on the spot what each card does, but I guess it comes with some practice. It would have been cool if there was music with the game, too - but I guess time is limited and it's hard to make music within the time limit. Good stuff!

Also, thanks for commenting on my rhythm card game! :)
sayumeki
sayumeki27 Apr 2018, 05:52
Have you played Taiko no Tatsujin? The red and blue notes in one lane scrolling in the center really remind me of that sorta look.

I think it's a neat concept and I died a fair bit trying to get a super combo going (which is a cool strategy bit)! What I'd like to see is different icons for collecting and using a card, since I can't easily associate "red" and "blue" with "get" and "use". Or was it the other way around...

In a full version I'd like to see something like being able to customize your deck of cards so there's a bit of strategy to how you attack (or even, possibly block enemy attacks - you could add a third note for that or something!).
ndry27 Apr 2018, 07:37
I was just about to leave, but decided to reread everything and try once more... and finally I got it and I liked it!

As far as I understand, there is no penalty for just spamming key presses?

And also It could have helped me a bit if red beats were drawn as left arrows and blue beats as a word 'use' or something. Oh, and if they actually weren't red and blue the same way as magic and attack cards are, this misled me too.

Nice idea and implementation!
gogu
goguauthor27 Apr 2018, 08:01
@ndry Thanks for your feedback.

Yes, there is no penalty for just spamming presses, because we want player feel free for beat a sound.
We set a mechainic that if you missed beat, you will get more hurt from the enemy. We want to let player feel easier while they good at beats, but thinking strategy while they can't match beats.
We also make a perfect defense while player get a bar of Excellent Beats, but sorry, it must beat correct in 0.01 Beat time with 120 BPM, we can't do that either. HAHA, T_T

We get that problem of the Red & Blue beats confused, thanks again.
gogu
goguauthor27 Apr 2018, 08:11
@sayumeki Yes, I have played Taiko no Tatsujin, and I am a Taiko Fan.

Your suggest of customizable card deck is good, we have a plan like it too. Thank you.
yancharkin
yancharkin27 Apr 2018, 10:41
Nice idea, implementation a bit lacking, but if you'll work on it more, it can become a great game.
Artiko27 Apr 2018, 14:46
Nice idea! The graphics are extremely simple but good enough to be playable. For the sounds is the same thing.
It could be nice but it is very very in early stage.
Altron27 Apr 2018, 18:22
It took me some time to understand how to play it, I think some tutorial is really neede in an unconventional game like this :) Because even though I read the instruction before playing, it wasn't really clear.
I also think you should explain to the player the things you wrote here - about the defence with bar of excellent beats and about increased damage when you miss, because I think knowing it may add a little to the control the player feels.
But overall the concept is great and works well :)
BluShine
BluShine28 Apr 2018, 03:04
Despite being a very short prototype, I really enjoyed it. The mechanics and interface worked well, the art was cute and effective, and the sound was simple but worked well for a rhythm game.

As other comments have mentioned, the idea is awesome, and I'd love to see a bigger version with more cards, enemies, music, etc.

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