Rhythm Racer

by jkomie
co-authored: @draseria
Overall★★★★★★★★★★3.33
Fun★★★★★★★★★★3.33
Innovation★★★★★★★★★★3.50
Theme★★★★★★★★★★3.83
Graphics★★★★★★★★★★3.00
Audio★★★★★★★★★★3.50
Humor★★★★★★★★★★1.33
Mood★★★★★★★★★★2.50

Overview


Hit the notes and rhythms on the left to make your car go faster on the right. Your goal is to cover as much ground as possible before the song is over. asdf to play notes, mouse to steer. Watch out for obstacles!

We highly recommend the standalone build if you are on windows for a much smoother experience.

Team


Josh Komie - Programming

Peter Kirkpatrick - Music and Note Placement/Timing

Amanda Baker - Art

All - Game Design

Comments3

Whirlwind1 May 2018, 04:42
This game is difficult and adorable. Music sounded good, but it felt like the notes didn't quite match up. I liked that you had to keep your eyes on both the road and the music. One strategy would be to memorize a few notes, then drive carefully, or you could completely focus on the rhythm while dodging with your peripheral vision. I see lots of potential. Maybe add more detailed stats at the end.
treybc1 May 2018, 04:47
Cool concept! I like the challenge of having to focus on two screens at once. It would be nice if the rhythm part was more gradated, like the DDR style of 'perfect', 'great', 'good', etc.
adhesion4 May 2018, 01:42
Nice! It's an interesting challenge having to pay attention to both sides of the screen at once. The rhythm gameplay was pretty solid, though it would be nice to have a little bit more feedback when you hit a note - most of the time I got greats but since the "great" text stayed up the whole time, it was hard to tell how close to the beat I actually was. Difficulty was pretty fair (and I appreciated the inclusion of a hard mode) though there were a couple of out-of-place hard sections in the normal levels. The music was good too, although the difference between level 1 and 2 was a little jarring. Pretty fun overall, would be cool to see more of this. Nice work!
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