Graphics and Audio are excellent and the game was definitely entertaining. The board game aspect wasn't really developed though, it was pretty much just a corridor shooter gameplay wise. Still I enjoyed it and it was very pretty.
It's realy interesting and I had lots of fun playing it. It's also relay funny, because of the sound effects. I'm assumning, that you made them by yourself, so keep on going ;) Good Job!
This is a fun little FPS game, but perhaps a bit short. The graphics is simple and that is okay. The sound effects is really fun, but the music is not super great. Overall is this a fine LD game.
Short and sweet. I like this quite a bit, really! I do like minimalistic design, and the bloody firing sound had me chuckling.
I quickly found out that you can avoid triggering a "healing tile" to save it for later, then promptly got stuck inside the boss for a little while. Fortunately, I managed to defeat him with ease.
The lack of subsequent levels was honestly quite disappointing, as the experience was quite enjoyable, and I found the idea of triggering enemy spawns yourself to be interesting.
Note that the winning tile doesn't require that previous tiles are cleared, so a cunning player can avoid the boss, as well as a number of the other tiles, by simply walking around them (which I did on my second run). This might be worth changing in the future.
Sound effects are brilliant! We need more game like that. Visually it's also very nice. I would say it lacked variety in "platforms/board spaces" but considering the time, it's nice. Oh and also robots shoots the player just after spawning, so it makes it really hard to avoid getting hit.
Felt too short (took only a minute to beat) but I did like it. One other thing I wasn't a fan of the monsters spawning right on top of me and damaging me before I could even see them.
What a great game ! Beautiful low poly, a great and well executed idea, I was a bit sad to see the end and wish there were more differents kind of "tiles" =)
Pew pew pew! I like the graphics, and I really like how my bullets bounce but I don't know why that appeals so much to me. I feel it would be better if the robots diddn't just spawn right infront of you though. Good job.
Graphics are awesome, but it needs so much more work on gameplay. As it stands now it's just a corridor shooter without any relation to a theme. It felt like jam time went onto building graphics instead of gameplay, which is I believe not the purpose of jams. Yet in it's own right this is still an accomplishment - to make in compo time a shooter with cool graphics, I think you have a sense of style(low poly and yet does not feel cheap at all). Cheers for the hard work!
Comments23
And you've done it in UE4! Wow. Well done! :thumbsup:
I quickly found out that you can avoid triggering a "healing tile" to save it for later, then promptly got stuck inside the boss for a little while. Fortunately, I managed to defeat him with ease.
The lack of subsequent levels was honestly quite disappointing, as the experience was quite enjoyable, and I found the idea of triggering enemy spawns yourself to be interesting.
Note that the winning tile doesn't require that previous tiles are cleared, so a cunning player can avoid the boss, as well as a number of the other tiles, by simply walking around them (which I did on my second run). This might be worth changing in the future.
I would say it lacked variety in "platforms/board spaces" but considering the time, it's nice.
Oh and also robots shoots the player just after spawning, so it makes it really hard to avoid getting hit.
my pc sucks lagging ;(
Yet in it's own right this is still an accomplishment - to make in compo time a shooter with cool graphics, I think you have a sense of style(low poly and yet does not feel cheap at all). Cheers for the hard work!