Rock, Paper, Scissors & Knuckles

by fylipp
co-authored: @andreas, @marco, @raphael
Overall★★★★★★★★★★3.09
Fun★★★★★★★★★★2.73
Innovation★★★★★★★★★★3.40
Theme★★★★★★★★★★3.41
Graphics★★★★★★★★★★3.71
Audio★★★★★★★★★★3.07
Humor★★★★★★★★★★2.37
Mood★★★★★★★★★★2.68
Snap3.PNG
Rock, Paper, Scissor in the form of a turn based strategy game.

The game is played in a hot-seat multiplayer fashion.
You and a friend take turns on the *same* PC playing the game.

Since we couldn't finish the tutorial in time here's a quick summary of the game mechanics:

HUD

The HUD color matches the color of the currently active player.

Mechanics

Preparation

Both players take turns placing their individual units. The spawn area for the active player is highlighted.
Select a unit type to place in the bottom bar and place units with RMB. The amount of units per type is limited.

Battle

Click on units to select them and move them by using RMB over one of the highlighted movement choices.
When hovering or selecting units the clone meter is displayed. It increases for every round that the unit is not moved.
If units do not move for 3 turns they can be cloned by selecting them, pressing "Replicate" and using RMB over the
desired position for the cloned.

#### Rock
Rocks can jump a fair distance and attack all enemy unit types.

#### Paper
Paper is a slow mover, however, it can deflect rocks attacking it or its neighbours twice (the second deflection kills the paper).
Additionally, paper can consume rocks in their immediate vicinity.

#### Scissors
Scissors can only move horizontally and vertically. They destroy all units they move through, however,
they cannot harm rocks.

Controls

Camera


MMB to Rotate View

WASD to Move

Scroll to Zoom

Unit Selection


Left Click to select unit

Right Click to move/attack/place unit

Comments18

Nehvis24 Apr 2018, 08:54
Nice idea, didn't get the controls at all though.
Raphael
Raphael24 Apr 2018, 09:59
@Nehvis @Peter Jonsson Thanks for your feedback. We took a look at our description of the game mechanics and revamped it. I hope they're more clear now.
DDog25 Apr 2018, 10:50
It is a really fun game. I especially like the "one device two players" style. The biggest problem is the slightly unclear controls, but they are not too hard to understand so its more like discovering hidden features than finding key functionalities. Another problem is the clunky camera and how you sometimes cant differentiate between blue and red figures (rocks). Had a lot of fun playing though when not stuck with a bug.
Raphael
Raphael25 Apr 2018, 10:58
@DDog thank you for your feedback, we really appreciate it. We'll take a look at the issues you mentioned, especially the part with getting stuck because of a bug. We've already heard this from several sources and are actively investigating it.
Almax
Almax25 Apr 2018, 11:41
What an amazing concept! Genuinely would like to see this expanded with more maps and unit types (rock, paper, scissors, lizard, spock?!)

My only gripe was the replication mechanic, it felt forced and poorly communicated, I think the game would be stronger without it.
Marco25 Apr 2018, 12:01
@Almax Thanks for your feedback, at the beginning we wanted to make a tutorial scene that explains every mechanic of the game in detail but we couldn't finish it in time.

At the moment the game is not really balanced and therefore the replication mechanism is a bit overpowered in my opinion (We'll take a look at the balance outside of LD)
ZachSarette25 Apr 2018, 12:12
I am so sorry. I could not figure out how to play the game. And I think my clicks weren't working for some reason. I got frustrated and quit. I could not quit normally perhaps due to some bug. Not sure. But the game looks absolutely beautiful, and you did a nice job with the graphics. The sounds was very nicely polished as well. Nice job!
Yahialds
Yahialds26 Apr 2018, 10:27
Once you get the controls this is a great concept and is nice to play two players :)
Utho27 Apr 2018, 20:05
Took me a while to figure everything out (mainly cause i'm slow, lol) but after a while i cracked it and really enjoyed the game! ;)
The eastern inspired music was pretty chill and the graphics and attack animations were cool too.
Sadly i'm forever alone, so i had to play with myself (luckely no stranger to that, LOL!) but i would've loved for the game to have an AI opponent. Granted though... in 72h i don't think that would be possible cause the mechanics are so deep.
Well done though! Overall, i had a great time.
Remi Gourrierec
Remi Gourrierec28 Apr 2018, 10:42
I like the mood, graphics and idea. Sadly, I think the game is too unbalanced for now. Moves are not well balanced with capacity. We lose this "one weakness, one strentgh, one neutral" feeling of the original Paper, Rock, Scissor. Seems not that far though.
I prefer the little arena. More direct gameplay. And I ever used the duplication power.
lolfrad
lolfrad28 Apr 2018, 10:52
I like it.
The mechanics could be a little more clear.

The visuals, music and effects are really good.

Good job!
Hopeen
Hopeen29 Apr 2018, 15:42
Took me a while to understand the controls, but after I did it did become quite fun. The game has some potential behind it. The obvious additions are better balancing, a tutorial, online multiplayer and AI, but all in all the game does the theme justice and is really well made.
bentglasstube
bentglasstube2 May 2018, 08:47
Unfortunately I didn't have a friend handy to fully explore this game, but the concept certainly seems interesting. Paper seems a little underpowered just because of the movement restrictions.
Darkwing00Duck
Darkwing00Duck4 May 2018, 07:02
What I liked :thumbsup::

* The excellent idea which is the cornerstone
* Visual component, stylish graphics
* Animation, very well made attack. Very surprised that the paper is torn and gets combat marks

My comments:thinking:
* Long phase of preparation. At first everyone on turn puts figures, then still to move them. Can it be just to make random positions of figures and remove this stage?
* Too many figures can be moved per turn. It's hard for everyone to keep track of them.

I would be very glad if you review my game :mag:
Andreas5 May 2018, 20:48
@Darkwing00Duck Thanks for the very detailed feedback. Regarding the preparation phase, we are planning to implement a seperate game mode which skips the phase and places units at random positions.
csanyk
csanyk12 May 2018, 16:55
It's an interesting idea, but I think the controls could use some work.

I couldn't get the replication to work. It said to right-click to place the new unit, but it wouldn't do it. I tried it a bunch of times before finally giving up. Not sure what I was doing wrong.

Otherwise, this looks pretty well done for a turn-based strategy game.

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