S.M.A.R.T.

S.M.A.R.T.

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 3.48
fun: 3.46
innovation: 3.12
theme: 3.77
graphics: 2.75
audio: 3.19
humor: 2.46
mood: 2.73
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Downloads and Links:

* WebGL: https://fussenkuh.itch.io/smart
* Android: https://play.google.com/store/apps/details?id=com.FussenKuh.SmartLD
* Source: https://fussenkuh.itch.io/smart ( Follow the Download link at the bottom of the page )

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Description:


S.M.A.R.T. marks my second entry into the Ludum Dare Competition! When making games, my goal tends to create something that works on both a PC and my Android phone. So, feel free to check out my game via WebGL or Android, the choice is yours!

Super Matching Action Racing... Twenty Eighteen!

S.M.A.R.T. combines the thrill of racing with the the classic 'Concentration' card game. Complete matches to move your racer. Clear the playing board to complete a lap! Can you best the computer across a 3-lap race in this inexplicable genre match-up?!?!

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Developer Notes:


Considering the time constraints and crazy LD Theme, I wanted to keep the game's scope small. Ultimately, that lead to some shortcomings. For starters, the usual programmer graphics and sounds/music are in full effect. Additionally, I would have loved to do more with the sound scheme. For example, changing the music's tempo as you complete laps would have been a great idea. I would have also liked to polish the presentation a bit more. For example, the animations turned out to be a bit wonkey by the time I got the WebGL build actually working. And, as it stands, the game is quite limited with just three simple 'modes.' But, all that said, I kept my requirements creep urges at bay and fought to stay focused on getting out a working game.

Needless to say, the actual code leaves a bit to be desired. 48 hours means it's time to throw out my software engineering best practices and just start hacking.

But, overall, I'm happy with what I've accomplished and I'm looking forward to hear what everyone thinks about it! Thanks for playing :-)

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Tools:


* Unity 2017.3
* Inkscape
* Audacity
* 1998 Fender Toronado

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Screen Shots:

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