
Sadie's Stabby Sword Story
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
Sadie, a sweet sovereign, spots a sacred sword set on shielding her from scary slimes.
A hack and slash + artillery game for Ludum Dare 41: "Combine two incompatible genres."
Click and drag anywhere on the screen to launch the sword! We recommend playing in fullscreen mode if you often drag your cursor outside of the window.
PROJECT SADIE MEMBERS!
Elowan: Lead designer, programmer https://elowan.itch.io/
Paperjack: Lead programmer, designer
Neil: Programmer, Artist
JLAnderson: Lead artist http://jameslanderson.wixsite.com/bportfolio
Rae: Artist
Neko: Lead audio
Changelog
Version 1.31: Fixed a bug where shield slimes could be pushed offscreen. Added fullscreen support.
Version 1.3: Fixed a bug that prematurely ended the game at Level 4 instead of Level 5.
Version 1.2: Fixed a bug that prematurely ended the game at Level 3 instead of Level 5.
Version 1.1: Fixed a bug that prevented some players from advancing to the next level after defeating all enemies.
A hack and slash + artillery game for Ludum Dare 41: "Combine two incompatible genres."
Click and drag anywhere on the screen to launch the sword! We recommend playing in fullscreen mode if you often drag your cursor outside of the window.
PROJECT SADIE MEMBERS!
Elowan: Lead designer, programmer https://elowan.itch.io/
Paperjack: Lead programmer, designer
Neil: Programmer, Artist
JLAnderson: Lead artist http://jameslanderson.wixsite.com/bportfolio
Rae: Artist
Neko: Lead audio
Changelog
Version 1.31: Fixed a bug where shield slimes could be pushed offscreen. Added fullscreen support.
Version 1.3: Fixed a bug that prematurely ended the game at Level 4 instead of Level 5.
Version 1.2: Fixed a bug that prematurely ended the game at Level 3 instead of Level 5.
Version 1.1: Fixed a bug that prevented some players from advancing to the next level after defeating all enemies.