Solitaire always seemed like it was incompatible with the laws of physics -- the way the cards slid and fell and got all out of order in my clumsy hands. Just like in real life, in this mash-up of physics sandbox and Klondike solitaire, it's up to you to play by the rules and avoid cheating. (Can't remember how to play without double-clicking? Here are some rules to get you started.) You decide when you're "done" or when you've "won." (The reload button in the upper right will deal you another game.)
You can relax here. A cloud is passing in front of the sun. Someone's practicing the piano in another room. Don't let your tea get cold.
(Press escape to exit. That's the feature I always forget to include and I didn't this time.)
Made with Unity, Blender, Photoshop, Illustrator, Logic, samples from East West Sounds, FilterForge, and my trusty Wacom Tablet.
Update The Windows version has been updated to fix a game-breaking graphics bug.
Really nice relaxing game to have a go at solitaire, love the way it's just so open and it's left to you to play correctly.
As for critique, the cards bounce around when resting on each other but I think they may just be a bug from Unity and the vase/tea cup seem to be 2D/Odd collisions.
Apart from that really nice, love the piano track in the back!
@InventorOfStuff Yes, the weirdness with the props is that the cards are drawn in a separate pass to keep them from constantly intersecting the table. Given more time I'd like to solve that more thoroughly (requires more sophisticated passes and probably some custom shadow mapping code). Thank you so much for playing!
It was just too messy and the cards where bouncing around to much. Some really nice modeling, liked the calm background music, while i get frustrated over the cards not being properly placed XD Fits this theme perfectly!
One of the best I've tried so far. It's very fun even without 'gaming mechanics' and playing around with the physics is great. Very good execution and a great idea!
ummmm that's really challenging to finish the game but the "process" is really fun🤣🤣🤣 If I can interact with the other object like the cup, that'll be awesome!
@GoldRanger I agree about interacting with other objects, and it's something I really wanted to be able to include. At one point I had the spoon be something you could pick up. In the end, the code for picking up and manipulating objects, and the code for making something a card that could be shuffled and dealt were too interconnected.
This is absolutely genius! Love how just adding physics to game of solitaire makes it ridiculous and playing interesting. My cards were possessed, they kept moving by themselves;) Humor comes from just physics working in a weird way. Visuals are relaxing and beautiful. Good job creating all the cards, especially J, Q and K in such a complicated style. I might have gone for the more modern aesthetic, just for cutting down workload. Instead of music, or besides it, you could have used some ambience, maybe there is window open and you hear birds singing. Maybe I am sitting in a cafe and hear people chatting in background.. Also it could have been even more ridiculous if you could interact with other objects on the table. Knock down the cup of tea by throwing cards at it etc.
A very simple concept, but a funny execution! The game could do with some more things to interact with, like the teacup on the table. I also would've liked the cards to rotate quicker. Safe to say, I was unable to finish a single game :P
I decided to do a quick and suuuper dirty VR port of this using a physics interaction system I coded for a different jam, didn't turn out so great because it doesn't play very well with the thin and light cards...
As for critique, the cards bounce around when resting on each other but I think they may just be a bug from Unity and the vase/tea cup seem to be 2D/Odd collisions.
Apart from that really nice, love the piano track in the back!