Searchlights combines stealth and shoot'em ups. Avoid being seen by searchlights. shoot carts and dirt hills to distract them and pickup dead bodies and blood before searchlights see them. kill all the bats to clear the level. you got 3 silenced weapons.
tip: shooting carts and hills distract searchlights and make them move faster or slower. shooting carts make them faster and hills make the slower.
I couldn't tell if those were bats or men. It was an interesting concept and I think it has potential if you keep working on designing levels and balancing the game.
I couldn't tell if those were bats or men. It was an interesting concept and I think it has potential if you keep working on designing levels and balancing the game.
Solid execution of a simple game. It could quite easily be made into somewhat of a puzzle game if the player had more knowledge of what weapons were going to be found on what bodies and there were obviously better use-cases for each weapon, giving the player incentive to carve out an optimal route.
Neat idea! I felt like all the mechanics were introduced from the get-go, and it was overwhelming, even though they're cool ideas individually (shooting trash to slow down searchlights, multiple guns). Definitely fun to play as is though, I like that you have to strategically shoot and clean up enemies, rather than just snipe them from afar.
Comments9
I couldn't tell if those were bats or men. It was an interesting concept and I think it has potential if you keep working on designing levels and balancing the game.
I couldn't tell if those were bats or men. It was an interesting concept and I think it has potential if you keep working on designing levels and balancing the game.
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https://ldjam.com/events/ludum-dare/41/the-game-that-bad-that-it-is-actually-good