Using your laser gun, you'll have to "guide" balls so they break all the brick walls! But beware, if you get touched by the balls, you'll die!
I had very few time for this compo, so my entry was made with only ~15 hours of work in total. Everything is made with TIC-80, the fantasy console I used for the first time (LD are great to discover new tools).
It was a very pleasant experience to use TIC-80, it's a wonderful piece of software. I never thought I could build something from scratch in 10-15 hours with a tool I didn't knew before the compo!
My entry lacks a bit in the audio and graphics area, but I tried to focus on the gameplay due to the limited time. There are 10 levels in total!
Anyway, I hope you'll enjoy my "Breakout+Top-Down Shooter" mashup!
Nice work! A really cool idea, I love how the balls become your enemy, as well as your path to winning. Pretty hard to manage the shooting in 8 directions. Would have liked to see a score come up, or a timer.
A really great idea and very unique!
I love those fantasy computers like pico-8 and tic-80 maybe next compo I'll learn too.
I liked the direction you were headed in, but I felt like it would've been more fun if your shots had been additive instead of just setting direction and speed. Also, it felt like I spent a lot of time just idling, passively dodging balls while waiting for them to clean up the level. Overall, a good idea that could use some more mechanically interesting ideas. :smile:
EDIT: To see my live thoughts, check out this recording of the livestream here.
The idea is solid, but it was very difficult to control the balls direction with it. I also don't feel like the very high rate of fire helps, as I just made me create a "wall" of bullets to try and move the balls. Having to use my bullets more carefully would feel more rewarding. All in all, a good combination with potential!
This is a really neat idea. I'll echo what's been said above: the controls could use some refinement to make it feel like the player has a bit more control over their fate. I was very glad that dying wasn't super-punishing, once I got a few levels in!
You did a neat job on game feel, level design, and game design. The core mechanic is super simple and easy to learn, it also creates a huge window so you can design different types of levels that are simple and challenge. The sound effects and the visual effects really added a lot to the game, making it very satisfying to play even after some time.
Yes!! I love arkanoid and was considering using it for the theme.Glad to see someone pulled it off.nicely done! tricky enough! some chip tunes would be lovely!
Hey mate, nice use of shake effect, its this little touches that makes a game more dynamic. You did a pretty good job for just a 15 hours of dev, also mechanics are picked well for this theme. GJ overall, looking forward to your future dev progress!)
I really like this! It does a good job of making the player avoid constantly moving "enemies", which makes the game constantly fun. I also liked the graphics and sound effects, which made the game feel incredibly polished. Despite the fact that I really liked your game, I would have liked to see either less levels, or more mechanics introduced, as the game eventually got a bit repetitive towards the end. Still, though, I really enjoyed my time. Fantastic job!
Nice game, fun to play! Unlike someone else, I actually liked the high rate of fire: it brought a kind of strategic element to the gameplay. Graphics and sound worked well, too! Solid game, thanks for publishing it!
Oh, just one negative point: I actually finished all levels, but I couldn't read the end screen because I was hitting the button and thus I was immediately sent back to the title screen.
Oh, and I guess level 10 is a reference to Space Invaders, right?
Hey, was a little tricky to start off with but got the hang of it. I liked the graphics nice a simple. the sound was a little loud but other than that not bad at all.
That was way harder than I'd anticipated. I think the design was mechanically sound, and the audio combined with the particle effects was great. I think that signposting what each brick does could've been improved, as in level 3 I anticipated that the grey ones couldn't be destroyed but that wasn't the case. Really though I'm having a hard time coming up with meaningful feedback because this was incredibly simple, polished, and to the point. Great work!
A very nice fusion! I'm very impressed that you managed to complete this in just one day. Imagine what you could have done with two! As others have said, the mechanics could use a little refinement, but it's a simple, solid game, and very enjoyable to play.
This is a pretty neat idea. I like how the balls are both necessary for success but also potentially harmful; that's really clever design right there. The levels provided a good variety of situations to test your skills which require new strategies for optimal play. The audio is a bit lacking with one sound effect and no music, although the block hit sound combined with the screen-shake is very effective. I particularly like the little confetti effect that happens when your character dies. Overall, this is a very solid entry. Nice work!
Easily, one of my favorite games of this compo. I'm going to be playing it for a bit longer 'till I actually beat it.
This game is proof that a game doesn't need to be very sophisticated or fancy to outstand. It sticks to a core mechanic, does it right, and implements it in a very rewarding fashion.
The presentation is extremely simple, but makes sure that nothing is ambiguous or that anything gets lost in a big mess of colors. This allows to easily manage through the bullet hell that later levels become. The lack of music is not exactly a problem either, because the sounds of breaking blocks along with the particles and the screen shaking add a lot of "oomph" to the atmosphere.
The gameplay is king though, with a "simple" mechanic of destroying blocks while avoiding being destroyed by your own machinations. I never felt safe in the game, even when I was spamming fire. It feels so good dodging that many balls.
I loved this game. It's great what people can come up with so little time and little resources, as long as there's a great plan to pull it through. My team would really like to see more games like this one. Kudos! :whale:
The concept is amazing, would definitely be great with a Gamepad and an analogic aiming ! As a solo jam it's a really good result, and i'm pretty sure this idea can fit a real release. Very well done, i considered you being solo in my notation
This was wonderful. Simple, but that is one of the things that makes it great. I would have really loved to have some great music to go along with it, but I understand the time constraints :smile: I enjoyed the level 10 space invaders layout.
My only complaint is level 4. After level 3 (which I enjoyed a lot) level 4 seemed slow and not very exciting. I was glad to see that it picked back up after it. This is a small thing and I only bring it up because the rest of the game was so excellent.
Put in a dodge ball mode where it just spawns a gold ball every couple seconds and you can't shoot. Then the game is to see how long you can last!
Excellent entry! The two genres were ingeniously merged! The graphics matched that vintage arcade feeling of the gameplay. With more polish it could become a modern classic. Congratulations!
Instantly wanted to play it till the end. Really fun game and cool minimalistical graphics. Love this style. Physics where really simple but also really triggering if you first have to get use to the pong style again (rage guaranteed) :D really like the game! Good job.
I loved the simplicity, it shows that a game doesn't need much to be awesome :) The game has a good difficulty curve and it feels natural to play these two genres combined. It was really fun to play and kept me through to the end. Nice graphics sound and screenshake effects. A bit unfair though that you can be killed by spawning balls. Great entry!
I died 15 times but was able to beat it! I liked how the bricks did callbacks to other games with the level design. I think it was a good combination of mechanics, there was some strategy in making sure where you shot the balls. One thing I did figure out was to keep shooting and usually I could keep the balls stuck within the space, so that worked well for any level where the bricks were all on one side. I liked the particle explosions for the bricks and the player. Nice job!
Great game! The difficulty really got ramped up after the first two levels. It was interesting finding a balance between activating few balls which makes it take longer to clear the level but easier to avoid the balls, or activating many of them, which clears the level fast, but makes it harder to stay alive!
At some point, however, I did find it to be not completely, but fairly, safe to just sit in a corner and shoot diagonally at anything approaching, which helped me do a lot better, so maybe that's something to look at if you decide to make a fuller version of this game!
Not a lot of audio to speak of, but of course you opted out of that category. Still, a little volume balancing would've been good, because the bleep on startup was at a level that seemed good, so I kept my speaker at that level, but when I died for the first time I jumped into the air because it was so loud. Just glad I wasn't wearing headphones. :p It didn't bother me (I actually kind of liked it!) but some of the impact sounds were a bit like biting and chewing a popsicle which some people might not be able to listen to at all (kind of like nails on a chalkboard), so may be worth considering!
Gameplay and levels were great. You managed to figure out a bunch of different concepts and ways of using the mechanic, allowing the player to feel a little clever after figuring out the best strategy to go about each new challenge. And challenging it was!
A really cool idea, I love how the balls become your enemy, as well as your path to winning.
Pretty hard to manage the shooting in 8 directions. Would have liked to see a score come up, or a timer.
A really great idea and very unique!
I love those fantasy computers like pico-8 and tic-80 maybe next compo I'll learn too.