Memory game/shooter. The player will be trying out for a hit squad called “Memory”. The hit squad prides themselves on memorizing targets. Thus the player is locked in a room where he has to show from a deck of cards, she or he can memorize a target and shoot them.
The card dealing was really nice, but the shooting part on the other hand felt like it lacked something.
To make it more interesting, maybe there could be a panic when you start shooting - just increase the speed of everyone. And possibly change the rifle to require a longer reload period every X shots.
You wouldn't go wrong with a small text on the start that gives you any hint of what you're doing as well, just something as simple as saying "Choose N Target(s)" instead of "Choose N Card(s)". I thought I was choosing my player character at first, because that's what you usually do at the beginning of these games.
Really cool idea that could be made into an actual game. I liked how it got harder and harder. Didn't understand why the cards were dealt face-down if we could just look at all the cards anyway. I think time constraints to memorize the target and to find the target and shoot could help the game?
cool game. everytime I accept a target this message apeared, dont know if it broke my experience because nothing looks bugged
ERROR: Nonexistent signal: input_event
At: core\object.cpp:1461
ERROR: Nonexistent signal: input_event
At: core\object.cpp:1461
The only think I dont like is that i am able to flip all cards and choose the best targets to memorize, the game would be better if i had limited flips and sometimes would be forced to take a harder target because couldnt find a easier one.
This game was really fun to play. An interesting concept. I just wish that when I got a game over, i could easily restart the game without quitting out of it. Some sort of menu system would have been nice.
Comments9
To make it more interesting, maybe there could be a panic when you start shooting - just increase the speed of everyone. And possibly change the rifle to require a longer reload period every X shots.
You wouldn't go wrong with a small text on the start that gives you any hint of what you're doing as well, just something as simple as saying "Choose N Target(s)" instead of "Choose N Card(s)". I thought I was choosing my player character at first, because that's what you usually do at the beginning of these games.
Really cool idea that could be made into an actual game. I liked how it got harder and harder. Didn't understand why the cards were dealt face-down if we could just look at all the cards anyway. I think time constraints to memorize the target and to find the target and shoot could help the game?
Nice job
ERROR: Nonexistent signal: input_event
At: core\object.cpp:1461
ERROR: Nonexistent signal: input_event
At: core\object.cpp:1461
The only think I dont like is that i am able to flip all cards and choose the best targets to memorize, the game would be better if i had limited flips and sometimes would be forced to take a harder target because couldnt find a easier one.
Also Godot!