Simon Shoots

Overall★★★★★★★★★★2.79
Fun★★★★★★★★★★2.60
Innovation★★★★★★★★★★3.03
Theme★★★★★★★★★★3.16
Graphics★★★★★★★★★★3.13
Audio★★★★★★★★★★2.58
Humor★★★★★★★★★★2.12
Mood★★★★★★★★★★2.68

What is Simon Shoots?

Simon Shoots is a game in which you are fighting off hordes of rhythm blocks, upon an arena which is styled similarly to a Simon game.

How does this fit the theme?

I decided to combine two games I’ve never made before. A memory game, Simon in this case, and a top down shooter. The result, is Simon Shoots!

Why should _I_ play Simon Shoots?

Good question, glad you asked.
You see, Simon Shoots is a game where your reflexes are pushed to their limits. As the game gets progressively more difficult, you have to be quicker and quicker. There will be a point where your reaction time limits you, forcing you to adapt and improve if you want to get a higher score.

Who made Simon Shoots?

Me! Christopher Harris, a freshman at Midway High School. Though I'm young, I've grown up playing video games my entire life, and have been making them for almost 4 years now!

What are the controls?

Simon Shoots uses a very innovative control scheme. You move your mouse to where you want the player to look, and the player looks there. Once you've got your eyes set on that sweet spot to move to, press W to move forward to that spot. You can also press S to move in the opposite direction (This is more useful than it first seems). You can also click to shoot at the spot you're looking at.

Was this done completely alone?

No! No game is! Every game has feedback from someone in some way!

That said, here is a list of the people and websites who helped by giving feedback and inspiration:
- @Pixelhurricane
> Gave feedback on the game in its early stages
- Bfxr
> Helped produce sound effects by random generation :wink:
- The Unity Docs
> For always being there in my time of need
___

Alright alright you've convinced me! How do I download this game?

Just go down to the bottom of the page and click the link that corresponds to your operating system :smile:

Changelog:

- Version 1.0: Initial Release
- Version 1.1: Removed high score to fix game
- Version 1.2: Re-added high score functionality, Added high score button

IMPORTANT NOTE: PLEASE USE A 16:9 ASPECT RATIO


screenshot
Tools: Bfxr

Comments35

Harry Light
Harry Light23 Apr 2018, 04:19
i cant download it because you didnt upload a zip file and apparently i need mediafire premium to download a folder
good.enough
good.enough23 Apr 2018, 04:21
Mediafire won't let me download unless I upgrade to a pro account...
InventorOfStuff
InventorOfStuff23 Apr 2018, 04:23
@CrownGames Mediafire wont allow you to download multiple files at once so downloading the datafile is impossible. Hopefully this can be fixed so the game can be played? :D
mao
mao23 Apr 2018, 04:40
Put everything into a .zip and upload that, and I'll play it!
Memel06
Memel0623 Apr 2018, 05:06
The idea behind is awesome, it really fits the theme and it's enjoyable!
I didn't like the music, but is ok for a compo game.
Loved also the transition effect between scenes!
Nice work dude!
mao
mao23 Apr 2018, 05:07
It seems like there's a bug. The transparent walls don't interact with bullets, and they push the player instead of ending the game.

Probably not the intended behavior, although it did give me an interesting idea for a game...
Oxygenium
Oxygenium23 Apr 2018, 05:12
I have the same bug.
good.enough
good.enough23 Apr 2018, 05:12
Nice! Thanks. Lol, those controls are annoying! I have to look away from the incoming lazer walls to move away, but I have to face them to hit them! If those aren't two conflicting themes, I don't know what are! =P jk
It gets really hard really fast!
Pixelhurricane
Pixelhurricane23 Apr 2018, 05:30
same here, something seems to have gone wrong in your build. I'm going to wait to review it so that if you want to give it a fix I can rate it after
O T E C H23 Apr 2018, 05:54
with the bug, I'm experiencing. I can get an easy high score since I don't take damage from the walls and I can spam my bullets at them :P. Still nice concept tho
Crown Games
Crown Gamesauthor23 Apr 2018, 12:57
Another bug .-. I’ll fix it when I get home and notify y’all
Swarrly
Swarrly23 Apr 2018, 20:02
It was cool idea. Sadly when I tried to play it I was getting a bug where the walls were transparent and not interacting with the player or the bullets. I was getting lots of points but the game wasn't ending.
CapnAT23 Apr 2018, 22:10
Groovy style man, very smooth and fun
Crown Games
Crown Gamesauthor23 Apr 2018, 22:12
@capnat thanks :smile: ! Did it work correctly by any chance?
Pixelhurricane
Pixelhurricane23 Apr 2018, 23:33
@Crown Games it's still broken for me actually
mao
mao23 Apr 2018, 23:37
Yeah, still broken for me also.
Q-ro23 Apr 2018, 23:54
Hey, thanks for your feedback in our game, I have to say I tried yours and managed to glitch it almost right away, i cannot lose the game and now I'm stuck, like the walls push me to the edge of the map and then i don't die,also my bullets can't kill the walls either so I suppose i'm now going to be the sole holder of the most brutal high score in the history of your game xD, while the Simon says idea seems really cool although I don't understand why the squares on the floor light up, I thought at first that was a safe area for me to stand and avoid the walls, but it seems like it's just for decoration (?), either way, it seems like a fun fast paced game although it could use some rocking tunes ;).

UPDATE; !! OMG i just glitched it even more and managed to escape the map, I am now outside the box, so i guess what i'm saying is, I guess I win !? xD
Jaime Paz Lopes
Jaime Paz Lopes24 Apr 2018, 00:10
i really don't understand how to play this game, people are talking about bugs, is it really bugged?
mao
mao24 Apr 2018, 00:25
@jaime-Paz-Lopes The walls are supposed to kill you, and vanish when you shoot at them, but they don't.
Crown Games
Crown Gamesauthor24 Apr 2018, 01:43
@q-ro What version are you using? Are you using the latest one?
Crown Games
Crown Gamesauthor24 Apr 2018, 01:46
After some minor testing, I think I've worked out the issue. Now the question is how I solve it :worried:
Q-ro24 Apr 2018, 02:01
@Crown Games I believe i was using the latest one yeah, ad for solving it, I suppose you could restrict the player Z position to be fixed/never change, i think that's what caused the issue, I probably managed to bump myself up and that's how i broke the game, something else that could be done is adding a "dead plane" so that if the player gets bumped up or thrown out of bounds it ends the game intermediately
Crown Games
Crown Gamesauthor24 Apr 2018, 02:12
@q-ro The problem was the high score system. I was saving the file to the resources folder, which worked fine in the editor, but broke everything in the build. Unfortunately that feature's been scrapped now :disappointed:

However, if you still wanna play with the high score system, you can download the source code and play it in the editor. It's all been updated now, so it should work fine. @harry-light @good-enough @inventorofstuff @mao @memel06 @pixelhurricane @alexander-danilovsky @swarrly @jaime-paz-lopez @hkoisumi it's all fixed now. Have fun :smile:
Q-ro24 Apr 2018, 02:24
uhm, did you load and save the file using the unity Resources.Load function ? remember that while in development the folder structure of the project is different to that of the build, I had a similar issue before and learnt that one had to load stuff using the Resources.Load function rather than the C# File library as this won't work during build.
Crown Games
Crown Gamesauthor24 Apr 2018, 02:54
Yeah, I was using Resources.Load for it, and it would give me an error saying that it couldn't find the file, even after I created a new folder and file at the specified path. Not sure why it wouldn't work, and I'm too exhausted right now to find out why. Perhaps in a future Ludum Dare I'll use it correctly and get a better game. That's what Ludum Dare is about for me: learning. Which I'd say is certainly what's happened, seeing as this was my first entry in Ludum Dare, almost 3 years ago
slunkey
slunkey24 Apr 2018, 03:52
Interesting idea! At first I thought the lighted areas meant something, like I couldn't roll over them and I kept thinking I was getting "stuck" in them. But really it was just the mouse was in the same location as the tank. After I realized that I got the hang of it. I have never played Simon Says so I can't really say this recreates it but I definitely got the idea of anticipating the walls and having to shoot them down. I will have to look up Simon Says now!
Crown Games
Crown Gamesauthor24 Apr 2018, 04:04
@slunkey The game itself isn't based on Simon Says, but the arena you play in is based on a Simon game from Hasbro. It looks like this
Bernhard
Bernhard11 May 2018, 13:24
It's quite a challenge! A game over screen would have been nice, I have no idea how high my score was. It was really really good I think! j/k :grin:
Johnny Turbo
Johnny Turbo12 May 2018, 23:31
Hey cool little game! I really like the combination of the two games. Would have like to see you lean a bit more into the "memory" aspect of Simon Says. I think that the difficulty could ramp up a bit faster, the game is too easy at the beginning. Game looks and sounds great though! Congratulations on making a game in 48 hours!
sh1rogane
sh1rogane13 May 2018, 09:56
Nice game and nicely executed. And some feedback. You can see the left and right side much earlier than top an bottom, would be nice with an game over screen and it would also be interesting to see bit more gameplay inspired from Simon Says rather than just the arena.
Zinkler
Zinkler13 May 2018, 13:46
I still question the usage of Simon here - the visibility of walls to shoot kind of ruins original gameplay, and if we consider Simon lights as a visual clue for the wall to come, left and right walls are still visible way earlier than top and bottom ones. Reminds me of Undertale Undyne fight. The visuals are nice though, and the game is pretty much fun to play. Good job!

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