Slime Battle Royale

Slime Battle Royale

This game is from ldjam.com, which is currently unavailable.
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overall: 3.56
fun: 3.34
innovation: 3.58
theme: 3.89
graphics: 3.36
humor: 3.49
mood: 3.42
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Game Trailer

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https://www.youtube.com/watch?v=nyeg6q8pIZ4

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Description

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You are trapped in a dungeon with other slimes. The rules are simple, only one slime can leave. Time is precious, as there is poison slowly creeping in from all sides of the dungeon. ​You must hurry to defeat them all and become the sole survivor, or die a painful death.

The theme for Ludum Dare 41 was to "Combine two incompatible genres". I choose the Battle Royale genre and the turn-based fighting genres. In Battle Royale games, you want to be able to move, as the closing circle of whatever is closing in. The turn-based fighting serves as a deterrent to your movement, forcing you to stop and take actions.

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How to play

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Controls
Keyboard only. No Mouse. No Gamepad.

Esc will pause the game

Movement

​You can move using the Up, Down, Left, or Right arrow keys on your keyboard. Move around the dungeon to avoid the poison as it closes in.

Battle

​If you approach an enemy slime, or they approach you, a battle will commence. Slimes battle it out in the most ancient of traditions; Rock, Paper, or Scissors. Best your opponent quickly. If you take to long to make an attack, they may find you defenseless and attack you openly. As you are fighting, the poison still creeps into the dungeon

How to win

The last slime standing is the winner. Ensure all other slimes are defeated, and you will be announced as the winner.

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Tools Used

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Sound Effects
These were done in good old BFXR https://www.bfxr.net

Graphics
Graphics were done using Aseprite https://www.aseprite.org

Frameworks
The primary framework used is the MonoGame framework. http://www.monogame.net/

Along with that, I have a custom framework called Psiren which is a combination of my own code and Monocle
Psiren: https://gitlab.com/manbeardgames/Psiren
Monocle: https://bitbucket.org/MattThorson/monocle-engine

And lastly, I used MonoGame Extended for TileMap importing. https://craftworkgames.github.io/MonoGame.Extended/

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Notes

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I'm submitting to jam, but this was a solo endeavor. The only assets I was unable to create my own was the music, as usual. There is music in the game, I just didn't make it. Credits to music are below. As such, I am removing the Audio category for voting.

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Music Credits

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Title Music
Furious Freak Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Game Music
Exit the Premises Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
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