
Soccer Slasher
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
Obviously i don't know anything about soccer. I only heard 'soccer is war'.
Soccer Slasher is a sports hack 'n slash. You need to slay enemies by kicking a ball at them, before they can hit you.
You control your player with the cursor keys. Tip: you can walk diagonally by pressing two cursors keys at once.
It is built with Phaser so you can play it right here in your browser.
I only started sunday afternoon. So there was even less time. The graphics and sounds are very basic and i mainly focused on the programming. Getting down a fun gameloop was the main priority.
The ai logic for the enemies worked out pretty nicely. I wanted to use A-star pathfinding, but i was losing a lot of time getting the framework wired up. In the end i came up with a system that uses timers, where the enemies sometimes follow the player and other times they decide for themselves where to go. It produces a really nice swarming effect. Check out the source code to see what i mean.
This is my first submission for Ludum Dare. Building something in a very short time was very fun. Next time i join the jam, i will allocate more time for it during that weekend.
Soccer Slasher is a sports hack 'n slash. You need to slay enemies by kicking a ball at them, before they can hit you.
How to play
You control your player with the cursor keys. Tip: you can walk diagonally by pressing two cursors keys at once.
It is built with Phaser so you can play it right here in your browser.
About
I only started sunday afternoon. So there was even less time. The graphics and sounds are very basic and i mainly focused on the programming. Getting down a fun gameloop was the main priority.
The ai logic for the enemies worked out pretty nicely. I wanted to use A-star pathfinding, but i was losing a lot of time getting the framework wired up. In the end i came up with a system that uses timers, where the enemies sometimes follow the player and other times they decide for themselves where to go. It produces a really nice swarming effect. Check out the source code to see what i mean.
This is my first submission for Ludum Dare. Building something in a very short time was very fun. Next time i join the jam, i will allocate more time for it during that weekend.