Although the game seemed to not end and the warps around the edges felt weird for me. It was pretty fun. The mix made me lure the enemies into trap rather than waiting for them to walk on which is what I ahted most from typical TDs. :)
A really addictive fun little game, genuinely enjoyed playing this and ended up playing more than once. A bit of a clearer indication of the towers shooting/enemies being hit would go a long way, also there seemed to be some audio issues with the music volume. Overall, a solid submission!
A really fun game there. Audio was great, and the movement controls felt really good. I think if there was a better indication that an enemy was under you / a greater indication that you were taking damage rather than just the health bar going down it would improve the feel a little more
I really enjoyed this game. I played to perhaps wave 27 and maxed out five or six towers before I decided to stop playing. It wasn't until I actually just stopped moving that I realized it was possible for the game to end. Before that, I thought that you just continued playing until you decided to stop. It wasn't clear whether I was really receiving damage, and if the pink thing in the middle was killing and respawning me, or just teleporting me, so I figured I was probably immortal (that is, every time I died, I would just respawn). Also, the strategy of going about in circles seems to make the game limitless, although maybe when you run out of screen space, you would lose.
So more UI indicators about whether I was actually dying and getting damaged or not would be good.
Also, I really, really loved that the music volume changed depending on your speed, so nice audio bit there!
Comments5
So more UI indicators about whether I was actually dying and getting damaged or not would be good.
Also, I really, really loved that the music volume changed depending on your speed, so nice audio bit there!