Stop Motion

by maduke
Overall★★★★★★★★★★3.45
Fun★★★★★★★★★★3.55
Innovation★★★★★★★★★★3.24
Theme★★★★★★★★★★3.63
Graphics★★★★★★★★★★2.79
Mood★★★★★★★★★★2.94
Genres: Topdown, Turnbased, Real Time Shooter

Stop Motion is a real time action puzzle game with turn based mechanics.
The incompatible genres are turn based and real time action.
Your goal is to get to the end of all 9 levels.

When you move, the enemies move. When you stop, they stop.
While you move, you are taking your turn. Once the turn bar fills. The next turn Starts.
Shooting also advances your turn by a certain amount.
After every turn ends the environment will take its turn. (Walls will move and bombs will explode)

Movement is standard with WASD and mouse for looking. LMB for shooting.

I apologize for not having an options menu. I ran out of time.

I hope you enjoy.
Let me know what you think.



screenshot

Comments12

RaccoonLudos25 Apr 2018, 01:25
I like the idea reminds me of SuperHot game. But puzzle elements are quit unique and interesting (at least I didn't see something similar before)
So good work
Madukeauthor26 Apr 2018, 04:02
@RaccoonLudos Thank you :). Yeah SuperHot definitely crossed my mind when I was coming up with ideas.
Slashee the Cow
Slashee the Cow26 Apr 2018, 05:04
I agree with @RaccoonLudos, definitely reminds me of SuperHot, and while this certainly isn't the first real-time turn based game I've rated in LD41, it's the best I've seen so far. Just two little things: I'm not 100% certain on this (I don't do much UE dev) but when I run your game, it triggers SteamVR to open on my computer - it looks like you've packaged the OpenVR DLL, and are probably calling something from it (when I tried deleting it or replacing it with an inert file, the game crashed on open, but I can close SteamVR and it doesn't seem to affect the game at all). And second - it'd be great if my bullets were a different colour to the enemies' so I could see which ones I'm trying to avoid when I'm planning a move. But other than those (neither of which is particularly important in the long run), great work!
Madukeauthor26 Apr 2018, 05:13
Thank you for the great feedback @Slashee-the-Cow. The projectile colors definitely would be a great and necessary addition to the game. I also noticed my steamVR opening up every time I tried launching the standalone, but I wrote it off since my Engine also launches steamVR by default and I cant seem to figure out how to turn it off. Regardless, I will definitely look into that issue, i'm sure its a simple fix.
Artur Hawkwing
Artur Hawkwing26 Apr 2018, 07:12
I agree with projectile colors being useful, but even without them this game was amazing! This is very creative, and I love the strategy that goes into each turn. Great job!
mrwillowb27 Apr 2018, 15:32
Needed more work not bad
Artiko27 Apr 2018, 20:25
Fine game, the idea and the gameplay are great. Graphics are simple but it's ok with the feeling of the game. So in conclusion cool game, well done!
minibobbo
minibobbo29 Apr 2018, 04:07
I really like how crazy the level with all the exploding sun things got. It was nice to feel all cool as I dodged all the bullets. It would be helpful if the bullets had a trail so you could tell when time was stopped which direction they were facing.

I found the wall maze to be extremely difficult. Maybe I was just moving inefficiently but I couldn't get through it.
acoto87
acoto8711 May 2018, 04:56
Nice concept with cool graphics, good job!
Doccrazy12 May 2018, 08:17
Nice take on the theme, and well executed, love it! A SteamVR and firewall popup on start were minor annoyances, beside that everything worked well.
Pond Loach12 May 2018, 16:08
hhhhhhh i liked the name it is well obvious that it contains two incompatible genres xD but plz leave a webversio (like we did to our game that u should check it ;) )
LuckyFeathers13 May 2018, 02:48
Cool idea. I feel like the basic movement is a bit clunky for some reason. Not really sure how to fix it. Tried to use my Xbox controller to move and mouse to shoot, and that felt a lot better because I could variate the movement speed gradually, rather than a binary input from the keyboard. Maybe you could have a run-button and walk-button? Or maybe you could set the movement speed somehow? I'm not sure, but if you could fix this issue somehow the game would be awesome.

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