
StrateJump
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Note: Just added the music to soundcloud (link below!)
THERE IS BUTTON FEEDBACK!!! \OoO/
StrateJump is a simple, friendly turn-based (NO STRATEGY REQUIRED!) Jump'N'Run. You can collect Power Ups, you can jump and run the crap out of the game, if you want. You can collect mutations, wich work as passive abilities.
The game itself is alive and trys it's best to keep you from playing it, because it is ashamed about the enemy-less gameplay. Maybe, the enemies are switched with short puzzles? Who knows...
I tried my best to create nice music for my game. I created something very viby with a nice 80's-touch.
I am 17 and this is the second "complete" game i've created. It's not really complete, because all the mechanics are working, i also got some more mechanics, but i am not able to put more time into Level-building than i did.
I decided to finish up the levels and to use another idea i had in the beginning of the Jam: The invisible-mode. Everything visible gets invisible and everything invisible get's visible. I added this visibility-switched-levels as 'bonus' levels behind the last level.
>If you want, you can try to beat my highscores:426 Turns, if you include the 'Bonus-levels' and 138 Turns without them.!
I will add some screenshots for you :D
>The titlescreen
>
>On gamestart
>
>You also can get [SPRINT] as special moving-ability!
>
Maybe you want to ask "But what about everything else you developed, but not included?
Well, i will update my game in the next weeks, with the hope it will get long enough to be played as a long game (something about 20-30 minutes will be the goal).
Everything new won't be included in my sourcecode, because i created a special Jam-Version of it, in wich i only included everything i've used to make it a little bit smaller. My exported game is of course exported out of this sourcecode, not out of the other, not-jam-version.
I posted a windows and a Web-Gl-version on itch.io.
The sourcecode is also aviable on itch.io, since i expirienced some serious trouble with git...
Because of the size, i will upload also the assets seperately today for someone who don't needs to get the full project.
Make sure, that you don't to spam error-messeages multiple times in a row without at least a half second between the button-presses! If you spam the DOWN button, your game may crash. I am working on a fix for that!
Anyway: Feel free to play and have fun :D
THERE IS BUTTON FEEDBACK!!! \OoO/
StrateJump is a simple, friendly turn-based (NO STRATEGY REQUIRED!) Jump'N'Run. You can collect Power Ups, you can jump and run the crap out of the game, if you want. You can collect mutations, wich work as passive abilities.
The game itself is alive and trys it's best to keep you from playing it, because it is ashamed about the enemy-less gameplay. Maybe, the enemies are switched with short puzzles? Who knows...
I tried my best to create nice music for my game. I created something very viby with a nice 80's-touch.
I am 17 and this is the second "complete" game i've created. It's not really complete, because all the mechanics are working, i also got some more mechanics, but i am not able to put more time into Level-building than i did.
I decided to finish up the levels and to use another idea i had in the beginning of the Jam: The invisible-mode. Everything visible gets invisible and everything invisible get's visible. I added this visibility-switched-levels as 'bonus' levels behind the last level.
>If you want, you can try to beat my highscores:426 Turns, if you include the 'Bonus-levels' and 138 Turns without them.!
I will add some screenshots for you :D
>The titlescreen
>
>On gamestart
>
>You also can get [SPRINT] as special moving-ability!
>
Maybe you want to ask "But what about everything else you developed, but not included?
Well, i will update my game in the next weeks, with the hope it will get long enough to be played as a long game (something about 20-30 minutes will be the goal).
Everything new won't be included in my sourcecode, because i created a special Jam-Version of it, in wich i only included everything i've used to make it a little bit smaller. My exported game is of course exported out of this sourcecode, not out of the other, not-jam-version.
I posted a windows and a Web-Gl-version on itch.io.
The sourcecode is also aviable on itch.io, since i expirienced some serious trouble with git...
Because of the size, i will upload also the assets seperately today for someone who don't needs to get the full project.
Make sure, that you don't to spam error-messeages multiple times in a row without at least a half second between the button-presses! If you spam the DOWN button, your game may crash. I am working on a fix for that!
Anyway: Feel free to play and have fun :D