Survival + RPG Shops
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
The player is thrown into a world with holes in his pockets but that doesn't stop the greedy shop keepers from wanting to take every last single gold coin off them.
The player is able to collect items & gold that are placed across the level.
- When a player has obtained an item they are able to sell that item to the shop keeper when caught
- If a player doesn't have an item to sell they are forced to buy a useless item for 'x' amount of gold
- The player will lose gold coins overtime so it is important to keep your gold cash flow
- Merchants will disappear when they have also run out of money (After doing so the player will earn a gold reward bonus)
- After 'x' amount of time running from these greedy merchant the player will need to escape with as much gold as possible
Win conditions:
Player survives till the end time and escapes the area
Lose conditions:
Player runs out of money
An example of the inventory system:
https://imgur.com/70xXhWv
An example of the merchants:
https://imgur.com/rdtZXXM
Note:
I had a lot of fun creating this and misjudged how difficult it was to create a working inventory/shop system and I plan to finish this at a later date without as much of a restricted time limit.
The player is able to collect items & gold that are placed across the level.
- When a player has obtained an item they are able to sell that item to the shop keeper when caught
- If a player doesn't have an item to sell they are forced to buy a useless item for 'x' amount of gold
- The player will lose gold coins overtime so it is important to keep your gold cash flow
- Merchants will disappear when they have also run out of money (After doing so the player will earn a gold reward bonus)
- After 'x' amount of time running from these greedy merchant the player will need to escape with as much gold as possible
Win conditions:
Player survives till the end time and escapes the area
Lose conditions:
Player runs out of money
An example of the inventory system:
https://imgur.com/70xXhWv
An example of the merchants:
https://imgur.com/rdtZXXM
Note:
I had a lot of fun creating this and misjudged how difficult it was to create a working inventory/shop system and I plan to finish this at a later date without as much of a restricted time limit.