
Tanktris
This is a game that combines two genres: puzzle and action.
The objective is to fill red areas with the bricks to destroy them.
Controls:
A, D - move the Tank
I, O - rotate AMMO
S or P - select AMMO
Space - shoot
Code: Moontigr
Art: Anna Petrova
Music: Roman Petrov

Comments27


Borodar23 Apr 2018, 20:28
Great idea and 100% match to the theme!

nidup24 Apr 2018, 18:16
Great concept, good mix of 2 games to obtain something pretty unique, controls are a bit stiff and could be improved to be more fluid and enhance the overall gaming experience. Good job :thumbsup:
nander24 Apr 2018, 21:04
The concept is great. You have proven your point, the two game types don't really fit together.
It's a bit too difficult to play for my taste.
It's a bit too difficult to play for my taste.

blobo24 Apr 2018, 21:17
The controls were a bit rough, as everyone else has mentioned. Sometimes it was unclear where the piece was being shot, especially with the L or 2x2 pieces. this could easily be fixed with a highlighted red outline at the tip of the cannon barrel representing where the piece spawns in.
EthanLittle90924 Apr 2018, 22:03
This is a really good idea for the theme. I thought the game looked very nice. I don't know if it was a combination of me being bad at regular Tetris or if the controls were not super smooth but I struggled. Still very nice!

net3ton24 Apr 2018, 23:13
I love the combination of two classic games! It would really come in handy having projection aim, to see where exactly shape will be placed. Music is great =)
dkdwrek25 Apr 2018, 00:28
Very cool concept! I agree with most of the other's feedback about having a aiming feature.
Great entry :thumbsup:
Great entry :thumbsup:

Jaime Paz Lopes25 Apr 2018, 13:26
the ideia is really good, but the controls and gameplay are hard. My biggest problem is that i dont know exactly where the piece will be shoot, i dont know the position in front of the tank and can't mentally project the piece on the target. I think some small changes could fix that, the piece appearing in front of the tank and a line going up to show where it will be after shooting it would fix this problems. starting with smaller and slower enemies would be nice too.

Kensou25 Apr 2018, 13:29
Music is so nostalgic T____T This combination of games, art, music return me to the past. When little kid playing gems of game industry. Game was fun but very very challenging for me. GG!!
Как будто в Dendy на ламповом телеке поиграл. Офигенно
Как будто в Dendy на ламповом телеке поиграл. Офигенно
HackBeam25 Apr 2018, 13:31
Very nice game! Good idea and well designed. And it's really hard! Good job

croewens25 Apr 2018, 13:32
I see what you were trying to do with this game!
What I loved
* Nostalgic music
* Once you get the hang of it, it’s fun but still challenging
* I love what you did with the theme!
What could be improved
* Controls need some work which would improve the overal experience
* Aiming feature
Thanks for sharing. I’d love for you to try out my game as well! https://ldjam.com/events/ludum-dare/41/keyboard-warrior
What I loved
* Nostalgic music
* Once you get the hang of it, it’s fun but still challenging
* I love what you did with the theme!
What could be improved
* Controls need some work which would improve the overal experience
* Aiming feature
Thanks for sharing. I’d love for you to try out my game as well! https://ldjam.com/events/ludum-dare/41/keyboard-warrior
Felix Kern25 Apr 2018, 13:39
I really like the title of the game :D
hunz25 Apr 2018, 14:12
The idea is cool, but I find it to hard to play. Maybe you can add a aim or something so it's easier to see where the piece is going to land.
Elmeri25 Apr 2018, 14:22
An aiming feature would be great indeed ! We had similar issues with our mix of Tetris with Shadow of the Colossus ;)
https://ldjam.com/events/ludum-dare/41/tetris-of-the-colossus
https://ldjam.com/events/ludum-dare/41/tetris-of-the-colossus

egawag25 Apr 2018, 14:29
This is super unique! Great use of the theme!
25 Apr 2018, 14:56
Good idea, I think a line to help with aiming would do a lot.
theamazingb25 Apr 2018, 19:35
I think this is a great concept. very unique! The music for this is awesome. Totally reminds me of tetris. It takes a bit to learn the controls. I would work on that a little bit in the future if you plan to develop this further (please do!). Feel free to check our first entry here https://ldjam.com/events/ludum-dare/41/infinite-typer
ExiA25 Apr 2018, 20:12
First impression was rather "meh", because aiming felt hard and the tank swallowed a few inputs. Played another round, and another, and half an hour later I realized that I was still playing it. Could be 'cus I really love tetris, but after getting used to the controls it was actually really fun. Of course, a more responsive tank and projecting of the block placement would have been nice, but ultimately didn't matter to me after getting used to it. The music was pretty good and fitting, too loud for my liking tho, but giving the option to disable sounds is a big plus. Lastly, tanktris fits the theme. Good job!

KingofWhaWha29 Apr 2018, 16:15
This brings back so much nostalgia! This is a hard game though! It requires so much focus (which is nice) but also some steep learning curve (which is not so nice). But I think this is an awesome combination of the two games you referenced from.
I personally feel like the control scheme is a bit weird. It took me a while to get used to (and still I was getting destroyed haha). But anyway great job guys! Really loved the feel!
I personally feel like the control scheme is a bit weird. It took me a while to get used to (and still I was getting destroyed haha). But anyway great job guys! Really loved the feel!

Dan Violet Sagmiller3 May 2018, 12:50
Great concept! :) A couple things that would be great for a future release, is a lined BG, that so you can get a general feel for where your shot is headed. Also a training level, where it starts slower and gets you used to rotation in this system.
Also, timing the rotation is really difficult. in this case you are trying to time blocky movements from 2 different sources. In tetris you only had to do that with one set of blocky movements. potential fixes to improve that: When firing, freeze the drops until the the block hits, or Move by pixel, not by block.
But good game.
Also, timing the rotation is really difficult. in this case you are trying to time blocky movements from 2 different sources. In tetris you only had to do that with one set of blocky movements. potential fixes to improve that: When firing, freeze the drops until the the block hits, or Move by pixel, not by block.
But good game.
Alexander Borisov3 May 2018, 16:01
Nice sound and idea, but control is not good enough. Bad choose of keyboard keys, inconvenient. If you fix controls and add some features it can be excellent full game!

Jupiter_Hadley5 May 2018, 11:59
Neat idea! I included it in my Ludum Dare 41 compilation video series, if you’d like to take a look. :) https://www.youtube.com/watch?v=157gFcDgY28

cristiano.m.garcia7 May 2018, 01:21
Good job! Cool game!
I left my rating of your game, if you can leave your feedback in our game, Witch's Escape.
I hope you continue with the project.
https://ldjam.com/events/ludum-dare/41/witchs-escape
I left my rating of your game, if you can leave your feedback in our game, Witch's Escape.
I hope you continue with the project.
https://ldjam.com/events/ludum-dare/41/witchs-escape

GeroX8 May 2018, 22:48
Great Game!, I like the music.

IgorsGames15 May 2018, 14:40
Cool idea, but I find it hard to aim in the game and movement of the tank is slooooow :-)

But daaaaamn it's hard, the controls are weirds and counter intuitive, it took me a while to be able to play well. And even then it's so hard because you can screw yourself so easily.
Overall, it's a fun little game, and just for the concept, congratulation !