Between Dimensions

Between Dimensions

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overall: 3.59
fun: 3.48
innovation: 3.76
theme: 3.92
graphics: 3.70
audio: 3.70
humor: 3.37
mood: 3.35

Between Dimensions is a game about a 2D platformer hero who gets revealed that he lives in a fake world from an amateur game.


Live the *first-person experience* of being a little platform hero in a naive, pico-8 palette colored world.


#### Your objective : Getting to the end of the level alive ,then bitchslap the dude who revealed you the truth.

Note : The game's a little hard, so don't be afraid to mash all the controls to do sick moves !

Note 2 : Leave me a comment ! Feedbacks are alot appreciated !

/!\ This game features : /!\

Alternative views between first-person and 2d plat-former : You'll see that being a platformer hero aint as easy as it seems...
But luckily enough, you can get a temporary control over the camera ! Use it to pass some hard stages of the level !

Dash !
Get untouchable during a short lapse of time to escape the enemies... And their bullets !

Walljump !
Fell free like a bird... Until you hit the ground. Mash that jump button and be careful with your landings !

So,

CONTROLS ##


Arrow Keys / WASD to *Move*

Space / Keypad_0 to *Jump*, *Double Jump*, *Wall Jump*

Left Click / Keypad_. to *Dash*, Dashing makes you untouchable during a small amount of time, while giving you an impulsion in your last movement's direction.

Right Click / Right Ctrl to *change the camera side*. It's pretty much the core of the idea.

R to reload the level, if you feel like your run is spoiled you can press R and restart immediatly.

*No matter the pain you feel and how desatured your vision is, the 2D Camera will still watch you.*

My Second LD - Still a Compo Game :

I made a level in a way that the player can have a challenging experience ; the first minutes of gameplay on first person are really harsh, but after a li'l of playing it begins to be more fluid.

I'll hope some of you like this small gamexperiment , if you feel like speedrunning remember to post the farthest point you saw, or even, if you achieve it, the final run time you got after winning !

The theme didn't pleased me much, so I tried things that I found interesting. Here a classic idea : Seeing what our plat-former heroes see.
I wanted to do something slightly more narrative, with the hero doing voice comments on the fakeness or the awkardness of the unity scene, etc etc. Something meta.

To virtual characters, the players are plain ol' voyeurs. Now you know what our platformer heroes see when they look at the camera.

But as expected I struggled to do simple things as detecting a collision so here I am, with a Sound Design and musics made 2 hours before the end of the jam :D

In the end, I achieved only a part of my intentions : Doing a game with a Truman-show-side, by making a classic, basic, naive platformer on one side, and then on FPS we can see that all of the world is fake, the landscape is just a plane on the background, etc etc. I wanted to add even more of that side in my game, by showing shadows of the background props on the sky, making the character rant about his fake world, and making pseudo-philosophical statements about our perception our reality and the dimension of choice, etc etc.

...At the end I have, like, 50% of my scope : But I learned 1 or 2 things during the making of it so I guess that's okay. Okay, who wanna play ?

PS : Sorry fur bad englanch : did not sleep much recently. :D
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