
Tetris Escape!
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Blobby is trapped! Avoid the falling blocks, or use them to build a path to the exit. The only way out is up!
Tetris Escape combines the classic puzzle game with some self-generated platforming goodness. We built it for the browser using PhaserJS, Aseprite, and Chiptone.
#### Use the arrow keys to move Blobby:
* ⇦ Move left
* ⇨ Move right
* ⇧ Jump
#### Hold SHIFT and use the arrow keys to move the blocks:
* ⇪ + ⇦ Move block left
* ⇪ + ⇨ Move block right
* ⇪ + ⇧ Rotate block
* ⇪ + ⇩ Move block down faster
#### What went well
* Simple-enough concept to get it done over the weekend
* Successfully married tile-based and physics-based movement
* First time using Aseprite, and I'm already sold!
#### What could have gone better
* I really wanted to make it so that full rows of blocks would disappear, but we just ran out of time
* Some collision detection wonk, especially when rotating blocks
* No win condition
Overall, pretty happy with the entry. Might spend some time tweaking collision mechanics over the next few weeks, but it feels OK for a weekend jam.
Play it now! (hosted on github.io)
Tetris Escape combines the classic puzzle game with some self-generated platforming goodness. We built it for the browser using PhaserJS, Aseprite, and Chiptone.
Controls
#### Use the arrow keys to move Blobby:
* ⇦ Move left
* ⇨ Move right
* ⇧ Jump
#### Hold SHIFT and use the arrow keys to move the blocks:
* ⇪ + ⇦ Move block left
* ⇪ + ⇨ Move block right
* ⇪ + ⇧ Rotate block
* ⇪ + ⇩ Move block down faster
Take-aways
#### What went well
* Simple-enough concept to get it done over the weekend
* Successfully married tile-based and physics-based movement
* First time using Aseprite, and I'm already sold!
#### What could have gone better
* I really wanted to make it so that full rows of blocks would disappear, but we just ran out of time
* Some collision detection wonk, especially when rotating blocks
* No win condition
Overall, pretty happy with the entry. Might spend some time tweaking collision mechanics over the next few weeks, but it feels OK for a weekend jam.