The fact that the tower pieces have kickback makes stacking nearly impossible. It would be cool if there was some sort of mechanic that could lock two pieces together. Like if you got a perfect stack. Cool concept for a game though!
I'm undecided about the choice of physics for the tower stacks. On the one hand it favours skill and careful timing, but it can also be frustrating. In particular, the ground tower had some recoil when it was shooting that would cause it to drop to the ground (potentially bringing a whole turret down), and that felt a bit unfair.
The music track is catchy, but the sounds didn't match together.
Even if I'm nitpicking, I really liked the game. The execution felt pretty solid and the game is fun. Great job!
@ithildin The idea is that it is necessary to draw up a strategy for arrangement the elements of the tower, so that their weight compensates for the recoil.Thank you for rating! We will work with game balance.
Hey there, you need to rate other games to get more ratings. What I do is go to the mai page, list the games and select the "zero" category (games without ratings).
Awesome concept and game, I second the observation about physics/recoil being a bit frustrating. Maybe add a "glue" tower component that makes the tiles stick together?
Comments11
I'm undecided about the choice of physics for the tower stacks. On the one hand it favours skill and careful timing, but it can also be frustrating. In particular, the ground tower had some recoil when it was shooting that would cause it to drop to the ground (potentially bringing a whole turret down), and that felt a bit unfair.
The music track is catchy, but the sounds didn't match together.
Even if I'm nitpicking, I really liked the game. The execution felt pretty solid and the game is fun. Great job!
Great job!