
The Mad Tea Party - A Card and Run Game
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Our entry combines being a Deckdrafting Card game with being a Jump 'n Run game and in the process also becomes somewhat of a Puzzle game. As a setting we chose Lewis Caroll's 'Wonderland'. The player takes the role of the Cheshire Cat collecting items for the mad tea party.
* Play the game as WebGL build in your Browser at https://purplesloth.studio
* Desktop builds for Linux and Windows are available for the postjam version only at https://purplesloth.studio
* Traverse three different zones, collecting pickups and evading foes.
* Learn how to play in a separate tutorial.
* Enjoy the story in several fully voiced cutscenes.
* Upload your highscores and compare them to your friends.
* Carefully explore each zone to be sure that you found every secret.
There are often multiple ways of getting out of bad spot: jump-chain-multijump against a wall. Port up, port out if you set a portal beforehand. Remember you can jump through semi-solids (branches, mushrooms, etc). If you really can't get out the reset icon in the top left allows you to reset the stage.
* I don't like one specific level. Is there a way to skip it?
Yes there is! If you are in the tutorial you can skip to the first cutscene after the tutorial by pressing 'escape'. [Note: this does currently not work in the WebGL version due to 'escape' being used for quitting fullscreen-mode. We will address this in a postjam build until then: the answer for any scene applies here as well.]
For any other scene: you can 'quit to menu' with the door button on the top left above the minimap. Here chose 'lvl select' and click on the scones, Teapot or cup in order to access one of the three main stages directly.
* Is there an easier way to see how many tiles ahead a foe/jump/pickup is?
Yes there is! You can click on the grid-button on the top left above the minimap to enable a grid. [Note: It seems anti Aliasing currently culls the grid in the build game even thought it did work during testing. A postjam build will address this.]
* I keep dying to the enemies. What am I doing wrong?
There are several ways to avoid enemies. First there usually are several paths so you might want to chose/plot one that doesn't include too many foes. If you observe the foes you can learn their movement patterns and weave between them, resting at save spots. Finally if nothing else works dashes allow you to move trough enemies without taking damage. dashes can be chained and you will be invulnerable from the beginning of the first to end of the last chained dash - but be advised in all levels except for the tutorial you will have to buy dash-cards during the draft period for 3 draftpoints.
* Are there any Hotkeys? You can press Space during the planning phase to execute your setup. But be careful not to execute an empty setup by accident.
* How does the high score work?
When you beat a level a score is calculated for your run(see below for more on how the score is calculated). You are then prompted to put in a up-to-10-letter-nickname and submit the score and it gets written to our database server.
* How is the score calculated?
You get points for several aspects that are then added up for the final score:
* time - every turn you land under par awards you points, every turn over costs you points. But don't worry there is no sudden death once the time is up.
* pickups - Each pickup gives you points.
* combos - you get stacking points for completing moves. When you fail a move (e.g. try to run while in the air) you lose your previous points(from this turn only) and your combo gets reset. Trivial tasks ("wait" and "turn around") will simply award you 1 point but you can continue your combo with the card following it.
* The Audio doesn't seem to be working.
This is most likely a bug with WebGL and chrome. The latest chrome build has fixed it, so consider updating your browser or simply running a different one if you have one (e.g. firefox).
* I found a bug - do you want me to notify you?
Pleas do. This is a gamejam build, so: there will be bugs. We are already aware of some and working on a post-jam version that will hopefully fix most of them. If you want to tell us just leave a description in the comments.
* Photoshop
* Krita
* lmms
* sfxr
* the Cat
* Tulgey Wood
* Koralle Krawalle
* the B18 flat share for allowing us to squat their living room for the weekend.
* Play the game as WebGL build in your Browser at https://purplesloth.studio
* Desktop builds for Linux and Windows are available for the postjam version only at https://purplesloth.studio
Features
* Build a deck of movement abilities* Traverse three different zones, collecting pickups and evading foes.
* Learn how to play in a separate tutorial.
* Enjoy the story in several fully voiced cutscenes.
* Upload your highscores and compare them to your friends.
* Carefully explore each zone to be sure that you found every secret.
Postjam Version 1.1 released
* There is a Postjam Version and you can find out more about it here.Game FAQ
* I got Stuck somewhere - what can I do?There are often multiple ways of getting out of bad spot: jump-chain-multijump against a wall. Port up, port out if you set a portal beforehand. Remember you can jump through semi-solids (branches, mushrooms, etc). If you really can't get out the reset icon in the top left allows you to reset the stage.
* I don't like one specific level. Is there a way to skip it?
Yes there is! If you are in the tutorial you can skip to the first cutscene after the tutorial by pressing 'escape'. [Note: this does currently not work in the WebGL version due to 'escape' being used for quitting fullscreen-mode. We will address this in a postjam build until then: the answer for any scene applies here as well.]
For any other scene: you can 'quit to menu' with the door button on the top left above the minimap. Here chose 'lvl select' and click on the scones, Teapot or cup in order to access one of the three main stages directly.
* Is there an easier way to see how many tiles ahead a foe/jump/pickup is?
Yes there is! You can click on the grid-button on the top left above the minimap to enable a grid. [Note: It seems anti Aliasing currently culls the grid in the build game even thought it did work during testing. A postjam build will address this.]
* I keep dying to the enemies. What am I doing wrong?
There are several ways to avoid enemies. First there usually are several paths so you might want to chose/plot one that doesn't include too many foes. If you observe the foes you can learn their movement patterns and weave between them, resting at save spots. Finally if nothing else works dashes allow you to move trough enemies without taking damage. dashes can be chained and you will be invulnerable from the beginning of the first to end of the last chained dash - but be advised in all levels except for the tutorial you will have to buy dash-cards during the draft period for 3 draftpoints.
* Are there any Hotkeys? You can press Space during the planning phase to execute your setup. But be careful not to execute an empty setup by accident.
* How does the high score work?
When you beat a level a score is calculated for your run(see below for more on how the score is calculated). You are then prompted to put in a up-to-10-letter-nickname and submit the score and it gets written to our database server.
* How is the score calculated?
You get points for several aspects that are then added up for the final score:
* time - every turn you land under par awards you points, every turn over costs you points. But don't worry there is no sudden death once the time is up.
* pickups - Each pickup gives you points.
* combos - you get stacking points for completing moves. When you fail a move (e.g. try to run while in the air) you lose your previous points(from this turn only) and your combo gets reset. Trivial tasks ("wait" and "turn around") will simply award you 1 point but you can continue your combo with the card following it.
* The Audio doesn't seem to be working.
This is most likely a bug with WebGL and chrome. The latest chrome build has fixed it, so consider updating your browser or simply running a different one if you have one (e.g. firefox).
* I found a bug - do you want me to notify you?
Pleas do. This is a gamejam build, so: there will be bugs. We are already aware of some and working on a post-jam version that will hopefully fix most of them. If you want to tell us just leave a description in the comments.
Tools and Development
Everything code, graphics, audio was handmade during the duration of the Jam.Engine
* UnityGraphics
* Gimp* Photoshop
* Krita
Audio
* Audacity* lmms
* sfxr
Version controll
* gitlabmisc
* an unspecified amount of *Club Mate Ice-Tea* and vegan ice creamHelp
Aside from the persons listed as part of our team on ldjam.com we thank the rest of our team:* the Cat
* Tulgey Wood
* Koralle Krawalle
* the B18 flat share for allowing us to squat their living room for the weekend.