The Tale of Witchnook

The Tale of Witchnook

This game is from ldjam.com, which is currently unavailable.
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overall: 3.60
fun: 3.10
innovation: 2.98
theme: 2.88
graphics: 3.64
audio: 3.86
mood: 3.62

Witchnook - a perfect place to start your colony of witches and shoot rabbits.



The game is simple - just provide markets and cottages for your witches and soon you could have a colony of hundreds. All you need is a bit of spellpower ... and you get that by shooting at these annoying white rabbits that pop up from time to time. Or you could start a bonfire, which witches can use to give you extra spellpower when you need it. The whole thing is a fusion between a building and a shooting game that's hopefully entertaining!

How it's built

The whole game is written in raw WebGL without any sort of framework. The game calls only one external library, which is Howler.js for audio. Other than that this is by far the most complicated jam code I've ever written. All art and music and sound was created by me during the jam, although one music track and one sound effect are remastered versions of something I'd recorded before. I had a lot of technical problems with the isometric engine I built during development so there are a LOT of things I had to cut out from the final submission. Although it's kinda playable I had much higher ambitions lol.

How to play

The game includes an instructions box from the main menu. Basically, you click on the wand to choose a spell, and click on the map where you want to cast it. To shoot a rabbit, click on it. I've tried to make it intuitive, and there's some basic tooltips and stuff to help too. Oh, and keyboard shortcuts. I think I put in too many keyboard shortcuts this time lol.

UPDATE: A lot of people are saying it's hard to click on rabbits. If you'd prefer an easier experience, consider starting a game with the "easy" difficulty setting.

Screenshots



System Requirements

You WILL need a desktop / laptop sized screen AND a competent WebGL browser. The game will crash if your browser doesn't have a lot of memory. It's reasonable to expect that this will not be playable in any way on a mobile. Chrome works best.
Found a bug?
Tell us on Discord