In TPS: Top Person Shooter, you can switch between first-person and top-down views. Your goal is to shoot your enemy, but you can only move while in top-down mode, and only shoot in first-person mode. Oh, and the enemy also mirrors your movement, and has a deadly force-field which expands over time.
Controls:
- Space = Switch between top-down and first-person view.
Top-down view controls: - WASD or arrow keys = Move
First-person view controls: - Move mouse = Look around - Left click = Shoot
Wow! This was so cool! I really liked not only the base mechanic of switching modes but the way you had to puzzle through having a line of sight with your enemy. The third level threw me off in a good way, nice work!
the damage zone increasing over time is a really nice solution to the "if i can see him he can see me" problem with making a game like this. the mirror-the-player AI is incredibly annoying on a short time limit, and even something basic would be better than nothing (with everything else you have going on maybe this would be out of scope for 48 hours who knows). once its on your screen, you do just have to spam left click on it as it won't move while you don't move. again, this would be remedied with some pacman-level movement. maybe? swapping from top down to first person is a lot more intuitive than i thought it would be. nice job overall
It's an interesting concept and could be refined into something fun. Your gameplay design is decently good, but the colours destroy my eyes. I suggest not combining jarring and high contrasting colours together.
@Mathiouza@DeltaNutmeg Yeah, I am considering completely removing the sidebars (the colors hurt my eyes too, I just picked the brightest red and blue in a rush to finish the game). Thanks for honest feedback :)
A really cool concept and solid implementation as well. I liked that you could choose the levels, made it easy to know how much content it was left. I enjoyed this game quite alot
I really like the concept! With some more refined AI, maybe some puzzle elements, this could really turn into something truly awesome. Good entry, congratulations!
Mechanically this game is surprisingly great. The way you combined the FPS and a puzzle game genres is pretty ingenious. Adding time pressure was a good call that tied it all together. UI is good, sound effects are good, "programmer art" less so but TPS was definitely a positive experience for me.
I really like your theme mashup, but the execution leaves a little lacking. I wasn't a big fan of the mirrored movement, but it did the job of forcing you to act quickly, and solve the level.
The game itself was pretty bare bones and easy to beat, if the enemy shot back at you or in straight lines it would add a bit more unpredictability and timing to the game. As it stands it's just a case of mirrored moving exploits - move when they are against a wall.
I did find it funny that I could see the other levels when in first person view though - maybe not intentional but I thought it was a nice touch.
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Congrats ! Keep coding :)
Here you go!
The game itself was pretty bare bones and easy to beat, if the enemy shot back at you or in straight lines it would add a bit more unpredictability and timing to the game. As it stands it's just a case of mirrored moving exploits - move when they are against a wall.
I did find it funny that I could see the other levels when in first person view though - maybe not intentional but I thought it was a nice touch.
Overall a great entry, I had fun :) nice work!