Turn-based Bullethell

by azargaz
Overall★★★★★★★★★★3.77
Fun★★★★★★★★★★3.63
Innovation★★★★★★★★★★3.92
Theme★★★★★★★★★★4.18
Graphics★★★★★★★★★★3.00
Audio★★★★★★★★★★2.60
Mood★★★★★★★★★★2.84
I thought there aren't two more incompatible genres than turn-based games and bullethells, so I made this mess and I think it's beautiful.

Play or download here! (Web, Windows, Linux and Mac available)



Some screenshots:
Tools: Unity

Comments24

Borodar
Borodar23 Apr 2018, 20:35
Great combination of realtime and turn-based games. Idea with movement area that depends on how long you allow to enemies to move and act - just brilliant!
Hare Software
Hare Software24 Apr 2018, 17:36
This game could have had coloured squares as graphics and I would still be sucked into it. It's great how you turned bullethell into a game in which you have to plan ahead. Hope you make this into a full game!
SnorlaxFromSpace24 Apr 2018, 17:41
Very nice concept dudes. did not expect that when opened the game. It doesnt give a great mood or has a lot of sound effects but the idea in itself and the visuals are super nice. I could not have thought of this. You should deffinetly publish this. We will also try and publish ours
SoulPixel
SoulPixel24 Apr 2018, 19:20
Such a fun little game.
At first i didn't understand the movement circle.
But after 5mins it really started to shine.
Good job on this one!
GregWLyons24 Apr 2018, 19:25
haha, turn based bullet hell. It's actually more difficult, contrary to what I thought going into playing the game. Cheers!
Azargaz
Azargazauthor24 Apr 2018, 19:30
Thanks everyone for the comments.

@SoulPixel yeah about the movement circle, unfortunately I forgot to explain it somewhere how it works, basically the closer you are to enemy bullets the smaller is the movement circle.
Toryf
Toryf24 Apr 2018, 20:57
Original representation of the theme, pretty enjoyable, not much to say it's great. good job
justalocalhero24 Apr 2018, 21:41
You chose a great them and executed it so well. The movement circle is beautiful design. I would love to see development continue on this one.
Justin24 Apr 2018, 23:46
I really liked your adaptation of turn-based shooters. Really interesting restriction of player movement in each turn. Congratulations it was a lot of fun
Bobgar25 Apr 2018, 03:51
Strange concept but actually pretty fun to play! Good job!
snapman-gt25 Apr 2018, 11:44
The automatic radius adjustment idea was very clever.
lukbebalduke
lukbebalduke25 Apr 2018, 17:05
Great game!

The concept is solid and it creates a really cool mix of the two chosen genres. Although I think the game should be more clear and auto explanatory. For example, I had no clue about what the circle range was supposed to mean until I read this comment section, why the bomb is called bomb when it is actually blank, or even which direction the red bullets were going when the time was paused ( the gray spikes from the barrel were much more readable.)

Overall it is a great entry! Keep up the good work!
hatchet
hatchet25 Apr 2018, 19:06
Very nice take on the theme, great idea! :) The only complaint is that I didn't feel like turns were passing by, it felt more like time pauses every half a second (if you quickly pass turns), and you adjust your position in between. Perhaps if your shots were also somehow turn-based, but I understand this is difficult to get right, it would've made it feel more turn-y, and I guess also if enemies did something on their turns that you can respond to in your next turn.

Overall, I do like it, and I think it's a solid entry! :)
Azargaz
Azargazauthor25 Apr 2018, 21:47
@lukbebalduke Thanks for feedback, your game was great. I too think my game should be more self-explanatory but I only noticed once people started playing that it might be a bit too confusing. The bombs are called bombs because thats what they're called in other bullethells that I played, so I just went with this name.

@hatchet Thanks! About the turns, it was really hard to make them feel right without making the game too easy/too hard, and I think they feel really clunky so if I continue developing this game I'll have more time to mess with turn mechanics and make sure they are more turn-y but don't decrease/increase the difficulty too much. Also the code for this game was such a mess that I'll have to start from scratch but now with more ideas and time :v:
helpcomputer26 Apr 2018, 18:34
Cool idea and the gameplay was intuitive for me from the beginning. Maybe some music would've been nice but I still enjoyed it. Well done!
evandowning
evandowning26 Apr 2018, 19:31
Very intuitively set up, which is hard to do when combining genres like this!
stevenjmiller
stevenjmiller27 Apr 2018, 06:05
Fantastic job, this works unbelievably well! My best score was 7500.
Mathiouza
Mathiouza27 Apr 2018, 16:20
2600 points, I am not really good ^^ The concept is nice, the game is quite polished, but it lacks music though. I think the fact that the time elapsed during turns is different is a bad thing, or maybe you should display it.

Cool overall game, keep coding :)
daanvanyperen27 Apr 2018, 18:28
Very intuitive and even fun! You really nailed it with the mechanics. Good job.
Pietro Ferrantelli
Pietro Ferrantelli29 Apr 2018, 21:15
It's a great idea!
Super fun to dodge the shots like it was a bullet-time. Being able to control the duration of a lap is also a great idea because it is very pleasant to play fast or take the time to observe the situation.
Tygrak
Tygrak3 May 2018, 14:45
That was pretty fun, nice implementation, it works really well. I thought I was pretty good at Touhou, but I wasnt too good at this :D. I think you could do more with this game, the idea actually works really good so if you want you could finish the game!
Draklaw
Draklaw3 May 2018, 21:55
Really good one. Like the other said, the fact that the time elapsed each turn depends on the distance of the projectiles is really great, although it make the game a bit too easy once you understand it.
iLKke14 May 2018, 00:39
Quite interesting! I was having thoughts of making a turn based shooter myself (and I sort of did) so I found the contrast between turn-based enemy bullets and realtime player bullets thematically confusing, but then I accepted it as a game mechanic and it definitely works. Very nice

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