
Twin Stick Runner
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
I took a Twin Stick shooter concept, added some ideas from side-scrollers and infinite runners, and came up with this. Made almost exclusively with default Unity prototyping assets.
Default controls assume a standard gamepad (*Using a Steam Controller? Add the game to your steam list, and launch it that way, and your controller will work.*)
- Movement: Left stick
- Aiming: Right stick
- Fire primary weapon: Right trigger
- Fire secondary weapon: Left trigger
You can rebind the controls via the in-game menu (do NOT attempt to do it via the Unity config screen in the launcher).
- Monday morning update: Added Mac and Linux build downloads. No changes to game.
- Monday evening update: v1.1-compo released on Github. Fixes issues with binding keyboard controls.
- Monday evening update 2: v1.2-compo released on Github. Removes credits for music that isn't actually in the game. (I'd added it before I remembered that the compo didn't allow music, then pulled it back out, but failed to remove the credit.)
- Tuesday morning update: v1.3-compo released on Github. Fixes broken health and secondary weapon status bars, and adds auto UI scaling.
Default controls assume a standard gamepad (*Using a Steam Controller? Add the game to your steam list, and launch it that way, and your controller will work.*)
- Movement: Left stick
- Aiming: Right stick
- Fire primary weapon: Right trigger
- Fire secondary weapon: Left trigger
You can rebind the controls via the in-game menu (do NOT attempt to do it via the Unity config screen in the launcher).
- Monday morning update: Added Mac and Linux build downloads. No changes to game.
- Monday evening update: v1.1-compo released on Github. Fixes issues with binding keyboard controls.
- Monday evening update 2: v1.2-compo released on Github. Removes credits for music that isn't actually in the game. (I'd added it before I remembered that the compo didn't allow music, then pulled it back out, but failed to remove the credit.)
- Tuesday morning update: v1.3-compo released on Github. Fixes broken health and secondary weapon status bars, and adds auto UI scaling.