
Wasted Warlocks
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
:european_castle: - Lore
In the Kingdom of Ailshire, in a tavern unlike one you'd have ever seen, sits a warlock of renowned skill. He plays a game like no other, they call it 'In One's Cups', where two Inebriati Warlocks must battle, deck to deck... While incredibly intoxicated. Watch the Warlock as he takes on the Greenman of the Thornwood, the Aurumarian Alchemist, the Reaper of the Bloodlands and the Man of the Cosmic Plains.
💡 - Ramble
I tried making a tower defence card game, but I forgot to add the tower defence part. Or any win/lose conditions. I guess I'll say it... I over-scoped... I mean, I was aiming to enter the compo, and here I am, a day later with still no 'game'. Either way, was a blast to make and looking forward to finishing it off :grinning:
🕹️ - Controls
- Mouse Left Click - Pick up/Put down/Press
- Mouse Right Click - Debug features I likely forgot to disable
- End - Restart
- Escape - Quit
- F11 - Fullscreen
🗒️ - Rules
Draw Phase
- To begin your turn, draw a card.
- 7 Cards on your first turn, 1 on other turns. No more than 7 cards can be held in your hand.
Move Phase
- During this phase, you can move unit cards from your hand onto the field at the cost of 'KA' (cost in blue).
- You can also move drink cards from your hand into a drink slot.
- Once a unit card has been on the field for more than 1 turn, it can be moved around as many times as indicated in green.
- Up to 3 unit cards can occupy the same tile. Their stats are added together except green.
Drink Phase
- This phase is automatic - each drink on the field will lose a life increasing the players 'KA' (amount in blue).
Fight Phase
- Clicking on a tile with your cards on will activate it for combat.
- Clicking on an enemy tile while one of your tiles is activated for combat will cause your cards to attack.
- Right click a tile to place an enemy, this is a debug feature and may break the game.
- Damage is done based on yellow stats.
- Green stat (range/distance) is always equal to the lowest card on the tile.
End Phase
- Take a break before the enemies turn.
Enemy Phase
- Not implemented.
Edited: Added basic rules.
In the Kingdom of Ailshire, in a tavern unlike one you'd have ever seen, sits a warlock of renowned skill. He plays a game like no other, they call it 'In One's Cups', where two Inebriati Warlocks must battle, deck to deck... While incredibly intoxicated. Watch the Warlock as he takes on the Greenman of the Thornwood, the Aurumarian Alchemist, the Reaper of the Bloodlands and the Man of the Cosmic Plains.
💡 - Ramble
I tried making a tower defence card game, but I forgot to add the tower defence part. Or any win/lose conditions. I guess I'll say it... I over-scoped... I mean, I was aiming to enter the compo, and here I am, a day later with still no 'game'. Either way, was a blast to make and looking forward to finishing it off :grinning:
🕹️ - Controls
- Mouse Left Click - Pick up/Put down/Press
- Mouse Right Click - Debug features I likely forgot to disable
- End - Restart
- Escape - Quit
- F11 - Fullscreen
🗒️ - Rules
Draw Phase
- To begin your turn, draw a card.
- 7 Cards on your first turn, 1 on other turns. No more than 7 cards can be held in your hand.
Move Phase
- During this phase, you can move unit cards from your hand onto the field at the cost of 'KA' (cost in blue).
- You can also move drink cards from your hand into a drink slot.
- Once a unit card has been on the field for more than 1 turn, it can be moved around as many times as indicated in green.
- Up to 3 unit cards can occupy the same tile. Their stats are added together except green.
Drink Phase
- This phase is automatic - each drink on the field will lose a life increasing the players 'KA' (amount in blue).
Fight Phase
- Clicking on a tile with your cards on will activate it for combat.
- Clicking on an enemy tile while one of your tiles is activated for combat will cause your cards to attack.
- Right click a tile to place an enemy, this is a debug feature and may break the game.
- Damage is done based on yellow stats.
- Green stat (range/distance) is always equal to the lowest card on the tile.
End Phase
- Take a break before the enemies turn.
Enemy Phase
- Not implemented.
Edited: Added basic rules.