We Will Rebuild

by mralex
Overall★★★★★★★★★★3.00
Fun★★★★★★★★★★2.57
Innovation★★★★★★★★★★3.07
Theme★★★★★★★★★★2.93
Graphics★★★★★★★★★★3.79
Audio★★★★★★★★★★3.14
Humor★★★★★★★★★★2.38
Mood★★★★★★★★★★2.67

A cross between a City Builder and Shoot 'em Up. This pairing turns out to be a fairly entertaining take on the tower defense genre, where the dangers come from above.

Build up your city; add defensive turrets; survive wave after wave of increasingly larger overhead battles.

Tools Used

- Unity 2018.1b13
- Blender
- Paint.Net
- Audacity / iPhone Voice Memos

Given More Time

I pared the game down a lot from my original plan. With more time I'd flesh out the city building more with different buildings, roads, and other things with various values; more aerial combat effects, planes, etc.; and potentially even a research path with different levels and types of defensive structures (shields, lasers, etc).

screenshot

Comments7

vilix64
vilix6423 Apr 2018, 05:12
Cute shaders. I've never played a strategy air raid game, hence I was surprised it was so much fun. Keep it up! :slight_smile:
Bookworm3123 Apr 2018, 05:12
Interesting game. I was slightly confused about how you got more money. Was it based on the number of buildings not on fire? I never got enough money to build more defensive towers after the first wave. I was really impressed with all visuals though; 3D is tricky (at least for me) so I'm always impressed when someone else does it.
pokenoufl
pokenoufl23 Apr 2018, 05:54
Love the idea, sadly it caused a lot of lag on my end. Still a great project and love the look of it, keep it up man
Vinterskog
Vinterskog24 Apr 2018, 06:38
I also didn't find out how to make enough money to continue building up your defense. But anyway, nice game. :)
Kornel
Kornel24 Apr 2018, 15:54
It would be cool to add a "Next Wave Now" button
Neon
Neon10 May 2018, 13:20
At first I thought the waves were too long, then I thought they were too fast, and then I gave into the morbid reality that everyone is soon dead. Last living things on the map were autonomous turrets, now that's a statement :stuck_out_tongue_winking_eye: The audio was a bit mushed, maybe limit the amount of sounds playing at the same time? Other than that, good game with no real problems I noticed, but lots of explody fun.

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