Ludum Dare #41compo
Yggdrasil- The Point and Click Kill Everything

I challenged myself to focus on art and sound this compo, which is why the game is noticeably lacking in gameplay.
Overall, it didn't turn out too bad, right?
Controls:
Move: A&D / Left&Right
Zoom: Scroll Wheel
Have fun and best of luck to everyone :)

Tools: Unity



Comments12
If you want to try it, I have also finished my Jam entry, check it out :> https://ldjam.com/events/ludum-dare/41/scarry
- When I play after having won before, the progress stays at 100% and I get the win screen after three seconds
- There are seems between the images when you move and zoom the camera
It is a game jam so some bugs are OK :-)
I would have liked to know how to play the game without reading the instructions here on the page, an in-game tutorial or at least instructions are always better than some external text file.
I get the theme idea that you wanted to make a point'n'click with something where you destruct things. But in the end you just created a point'n'click game, I think. Looking at the old classics, there you click something and then a chain of events occur as a consequence, just like in your game. Also death and destructions have always been a part of old point'n'click games, the Sierra ones especially, but we also remember the hamster in the microwave.
I really loved the music, it fits the graphics very well, like a children's book of a forest. The animations are very nice, except that I suspect you did not create the squirrel from scratch, did you?
Overall, buggy but cute, great job!
Not the best graphic or implementation, but the idea is very theme-fitting.
This is a small, nice and funny entry. I really liked it. :3
This squirrel is awesome. :)
Good job!