A real shoot'em up in 16 x 9 pixels ! Less than the size of the smallest icon.
--- I was aiming the Compo but change my project saturday, so I keeped working on monday. So, no compo but still a one-man game.
Only two levels with unique patterns, then it's a loop to become stronger and see all the weapons and turrets. You can see this as a proof of concept more than a real game. I made more ennemies and patterns but no time to put everything.
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CONTROLS (Keyboard QWERTY, AZERTY and Gamepad supported) :
I'm actually really impressed with this one! You do a surprising amount graphically, considering you only have 144 pixels to work with. The health bar and text scrolling are particularly well-designed. For a game like this, and especially at this resolution, I think you could have used a little more contrast against the background --- it was sometimes a bit difficult to tell in an instant what was background and what was me or enemy. Maybe lighter values overall for background, or light characters on a dark background?
Way to take a pretty worn-out genre and make it fresh and interesting. Good work.
I love the direction you took the theme. Excellent use of colours and a simple but effective game play. I couldn't work out how to use the turret correctly though.
Comments6
Way to take a pretty worn-out genre and make it fresh and interesting. Good work.