Puzzling adventure about getting of from work, back home to play ld-games. The tools I used: Unity2018.2, Blender 2.79, Beepbox.co, audacity, gimp 2.10
Probably just me, but after getting past the first door, I couldn't make it very far. I'm probably just bad though, haha. My favorite part of the game was just the visuals, felt like I was tripping on something :D If you expand on the game, but it'd be awesome if you streamlined the difficulty a bit more, but again could just be me being bad.
I just love it. Everything fits together in a strange way. Just try to visualize it a bit better that you have to perform an input after you reached a door. I just stood there and waited for something to happen.
I enjoyed that, The comical sound effects along with the straightforward gameplay kept me interested to the end. Well done. Great simple graphics, and wasn't expecting those enemies. Great job and keep it up!
@drabbning after you enter a door, it should just get you to the next level after 5 seconds of waiting, no input required. Maybe you just encountered a bug. The game is full of them. :(
Haha this was really weird (in a good way) ! The silly audio and graphics make a physchedelic/humor atmosphere, liked it ! The only thing is that the texts on your canvas are too blurry and the animation of character doesn't fit very well his movement. Nice entry overall !
I really liked this entry - it has a weirdly nightmarish aesthetic, with the giant clocks ticking in the background and the completion screams...
I managed to finish, but if you were going to continue working on this post jam, there are a couple of tweaks I'd suggest to make things 'fairer' and more puzzle-like. Making enemy movements predictable would let you plan a route, and so would making it 'rogue-like' and have them only move when you do. A couple of times their random movement screwed me over, and a couple of times they made their own pit then walked into it, lol. Also felt *sort of* unfair on the last level changing up the rules on how doors work, but its a compo entry so I can't realistically expect you to make a subtly different door model to function as a fake door
I really enjoyed this and played it to completion. The game shares mechanics with my entry. There were some physics bugs but I think they only added to the mood. I would love to see this as a full game, and I think the enemies were a nice touch. Sound also exceptional. I would play a full version of this.
@tetra hahaha, just watched the vod. Thanks so much for playing the game. Would've loved to be there, unfortunately the stream started at 1AM for me and I had to catch some zzz. The Bugs this simple game produces on different rigs is astonishing. haha
The visual effect of the background enhances the experience a lot to me. It adds a bit of mood (along with the music) to the game as well. I thoroughly enjoyed it. Great work!
What did I just play? What happened? What is the meaning of life? What is the meaning of *my* life? What events took place in the first place to make me play this game and finish it, TWICE? I just... I need to get out... *opens the door and hear this scream from hell* Well, I guess I'll just get out by the window *opens the window, and goes out. From the second floor.*
Challenging game. I included it in my compilation video series of the Ludum Dare 42 compilation video series, if you’d like to take a look. :) https://youtu.be/sgI7Z7NA6tk
Such a trippy game! I love it. Thanks for sharing your game with my stream awhile back. Your game was played around 3:38 into this vod: https://www.twitch.tv/videos/298692367
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Was that a door screeching at the end, or some crazy person screaming? Hilarious!
Just try to visualize it a bit better that you have to perform an input after you reached a door. I just stood there and waited for something to happen.
The silly audio and graphics make a physchedelic/humor atmosphere, liked it !
The only thing is that the texts on your canvas are too blurry and the animation of character doesn't fit very well his movement.
Nice entry overall !
I managed to finish, but if you were going to continue working on this post jam, there are a couple of tweaks I'd suggest to make things 'fairer' and more puzzle-like. Making enemy movements predictable would let you plan a route, and so would making it 'rogue-like' and have them only move when you do. A couple of times their random movement screwed me over, and a couple of times they made their own pit then walked into it, lol.
Also felt *sort of* unfair on the last level changing up the rules on how doors work, but its a compo entry so I can't realistically expect you to make a subtly different door model to function as a fake door
Sound also exceptional. I would play a full version of this.
Game at 26:35 https://www.twitch.tv/videos/296991095##
Well, I guess I'll just get out by the window *opens the window, and goes out. From the second floor.*