BugFixes: Some items applied pressure even when not spawned.
Modifications and details: Re-designing the & balancing the last level because it was pretty stale. Now you can jump with the W or UpArrow. Making the credits more fun (It was just an image on the Original version). Adding 2 more items to brake
Disclaimer: The font is not made by me. Nor the breaking sounds.
Hey good job dude I really enjoyed it! Nice music and sound and the gameplay is also quite good :) Go try some more game and rate them so your game gets played more often too :) Good luck!
Looks nice game. The cat was easy to play and it followed the instructions well. space-key for jumping was odd, I would have expected "Up" cursor key to jump. There's several difficulty levels, but it seem quite easy to play, so suitable even for younger players. The graphics and animations worked fine too.
I really like the concept with the cat. It's just fit the theme ! But guess miss a lil more animation (you seem good at it show us more :)) and more sound effect (glass break, ...) or improove music (like: "num num num"). But truly love the concept. Keep it up !
Cute, I love the concept! Very intuitive to play and looks good. My only concern is that despite pushing items off immediately as they spawned, the space meter kept climbing and at one point I lost with no items spawned. Just felt a bit frustrating. Overall, though, it's great! Good look, good audio, and fun!
This was a lot of fun! Get's kind of frustrating though quick at about round 4, but I overall enjoy it. Really nice on animating the cat's movement too, I actually worked on a similar animation for a game awhile back, especially the jump animation. This kind of reminds me of like a 2d version of "Catlateral Damage" :) Great job!
Great game! Love your take on the theme. Having objects with different weights added some depth to the game. Finding a way to scale your game window would be useful. I did have to switch windows to play the game.
@kaitlin-quick Thanks for reporting the bug. Dindt catch it on playtesting. Will be fixing, adding new levels & improving Artwork and sound once ludum-dare is over.
LOL,what a fun game! You must be raising cats! It reminds me of my own cats! But the level difficulty might sometimes depend too much on the objects spawning positions... Any way, good job!
Great entry! Love the idea here. Really liked that car walking animation. Super well done. Don't know if I was at the last level or not, but I wasn't able to beat it lol that level with the 2 windows is a hard one!
Wonderful entry. Really enjoyed the simplicity of the entire game. Creative approach given the theme. As a cat lover this felt like a the daily routine for my cats. :+1 had a good time
Great idea and execution! The only thing I would consider is that the reduction of personal space gets triggered right when the object falls off the shelf rather than leaving the screen. I managed to clear the shelf a few times but because of that I lost the game nevertheless.
It was a funny idea and the wqay the physics worked maid it fun and challenging. I did however not feel the need to keep playing. I think there should be something more to the gameplay.
Hi :) Overall game was really fun, it has this nice retro feeling. Cat animations is well done! Would also be nice to make some special paw strikes :D Though, I didn't enjoy all of the graphics. On main menu the shadows are really weird ;D the loading icon(same icon between games) is too pixelated and unclear. Same with most of the assets like moving cats face on the right of the screen, bottles, glasses. I suggest you shouldn't use different color outlines on objects(especially moving), then the corny edged will not be highlighted. To avoid edgy corners you can always draw way too big objects and just scaled them down when you use it. It will keep your pixels smoother ;) Overall keep it going! Fun game, worth time spent!
Really cute game with a great choice for music. It would be great if there is a dash feature that would make the game less RNG base. Maybe an endless mode would be great too.
@saoi-games Thanks you very much. Never realized the game was kind of hard to understand and play with the champagne glasses so seeing your stream really help me to for the future. Thank you again its the first time someone records or steam playing one of my games :smiley_cat:
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Go try some more game and rate them so your game gets played more often too :) Good luck!
Though, I didn't enjoy all of the graphics. On main menu the shadows are really weird ;D the loading icon(same icon between games) is too pixelated and unclear. Same with most of the assets like moving cats face on the right of the screen, bottles, glasses. I suggest you shouldn't use different color outlines on objects(especially moving), then the corny edged will not be highlighted. To avoid edgy corners you can always draw way too big objects and just scaled them down when you use it. It will keep your pixels smoother ;)
Overall keep it going! Fun game, worth time spent!
I have rated your game, but all of my feedback was captured in the stream.
You can hear my comments in the archive at https://www.twitch.tv/videos/300361630