
A blob with a destination - LD42
This game is from ldjam.com, which is currently unavailable.
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I took the platformer approach for my first ever Ludum Dare. I've been playing around with game design on and off between schoolwork, but never really had the time to commit to a project. The goal was to make a super fast paced platformer, I managed to finish 12 levels. Everything in the game is made during the 48 hours of the game jam, no extra assets were imported or used.
The goal is simple, jump towards the portal.
You control the character with the mouse, clicking jumps towards the mouse, right clicking uses a power (there are two of them) and consumes it. Can you reach the portal before the lava catches up? Watch out for the fire beams and cutting wheels along the way! And when you finally feel like you've avoided it all, gravity changes!
The shifting power creates quite a few bugs that I did not polish out, things like you should die when stuck in a wall or a kill box would have made this game a lot better. I did not get to the dying inside walls and forgot the killbox sadly. If you run into either of these bugs just press R to restart the level. My apologies for this, being my first compo, I may have tried a scope a little wide.
Controls:
Left mouse: Jump
Right mouse: Use Power
Left/Right arrow key or A/D: Move while not jumping
R: Restart level
Tools used:
Audacity to record sound
Busca ceoil to create the sound track
Unity3D to creat the game
Asesprite to create the artwork
Paint.net to do some things Asesprite lacks
The goal is simple, jump towards the portal.
You control the character with the mouse, clicking jumps towards the mouse, right clicking uses a power (there are two of them) and consumes it. Can you reach the portal before the lava catches up? Watch out for the fire beams and cutting wheels along the way! And when you finally feel like you've avoided it all, gravity changes!
The shifting power creates quite a few bugs that I did not polish out, things like you should die when stuck in a wall or a kill box would have made this game a lot better. I did not get to the dying inside walls and forgot the killbox sadly. If you run into either of these bugs just press R to restart the level. My apologies for this, being my first compo, I may have tried a scope a little wide.
Controls:
Left mouse: Jump
Right mouse: Use Power
Left/Right arrow key or A/D: Move while not jumping
R: Restart level
Tools used:
Audacity to record sound
Busca ceoil to create the sound track
Unity3D to creat the game
Asesprite to create the artwork
Paint.net to do some things Asesprite lacks