
After the Future
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
It is the year 3042. The machines have taken the control of the universe. Only a few groups of humans remain in the recondite corners of the space. After ages fighting against the machines, these has taken the control of a bunch numbers of human subjects. And the artificial intelligences are experiment with them; knowing their weakness; learning from their enemies.
The mechanics will challenge your reflexes and micromanagement skills. While you are repeating a simple key patterns, you have to stay aware of the hard disk state; the model batteries; and the subject time.
I made all the design, coding and art. For the music and sound effects, I have used royalty free resources from freesound.org and looperman.com.
I would appreciate some feedback a lot. Hope you enjoy it :D!
Mechanic Rules:
- You have to analyse 10 human subjects. Each one remains 32 seconds maximum to you to do it.
- Middle screen: Shows the key pattern you have to repeat (it refreshes every 3 seconds), to gain one analysing cell. When the bar is full, the human subject is analysed.
- Left screen: It shows you the amount of space used in disk(white). Each subject analysed fill 2 cells. If you run out of space, the next subject will be disintegrated by the system and 2 cells of space will be freed.
- Top right screen: It shows you the time remaining (white) of the current subject to be analysed.
- Three little screen on right bottom: The boost has a percentage to fill all the subject bar or burn the current subject; the bolt fills one battery of the model XhJG48_X. If the robot runs out of energy, you have to wait a few seconds until he is working again; the file removes one cell of data from the hard disk.
Change log
- minor bug fixes: the current subject bar ui didn't display correctly when discounting cells by time; some sprites overlapping.
The mechanics will challenge your reflexes and micromanagement skills. While you are repeating a simple key patterns, you have to stay aware of the hard disk state; the model batteries; and the subject time.
I made all the design, coding and art. For the music and sound effects, I have used royalty free resources from freesound.org and looperman.com.
I would appreciate some feedback a lot. Hope you enjoy it :D!
Mechanic Rules:
- You have to analyse 10 human subjects. Each one remains 32 seconds maximum to you to do it.
- Middle screen: Shows the key pattern you have to repeat (it refreshes every 3 seconds), to gain one analysing cell. When the bar is full, the human subject is analysed.
- Left screen: It shows you the amount of space used in disk(white). Each subject analysed fill 2 cells. If you run out of space, the next subject will be disintegrated by the system and 2 cells of space will be freed.
- Top right screen: It shows you the time remaining (white) of the current subject to be analysed.
- Three little screen on right bottom: The boost has a percentage to fill all the subject bar or burn the current subject; the bolt fills one battery of the model XhJG48_X. If the robot runs out of energy, you have to wait a few seconds until he is working again; the file removes one cell of data from the hard disk.
Change log
- minor bug fixes: the current subject bar ui didn't display correctly when discounting cells by time; some sprites overlapping.