Simple platformer made using Godot 3. It's our first game using this engine + first game created ever. The overall quality is not what we intended to do in the first place. The general idea was a little bit different, and so the game barely matches the theme of LD42. Your only goal in this game is to pickup "The Item", and reach the final door. As I said before the idea was way more complex(look: title), we meant to showcase how many players pickup every single item in the game, just because it might be useful in the future or it might be sold. If you want to see how badly we failed, you can see it for yourself :) *The best game pitch ever*
This was a fun tiny level! I thought the platforming design was well thought out. It's too bad you didn't get to make everything you planned, but it's sad to sell yourself short in the description. Everybody has to compromise for jams, maybe it'd be cool if you just mentioned it's one small level and let the level stand on its own?
I really like the itch description, and also really liked your justification for not adding sound. :D
I really like the itch description, and also really liked your justification for not adding sound. :D