My second Ludum Dare entry, Anatomically Drunk, is a survival horror for Playstation 1 about a drunken guy fighting his nightmares except it's not a survival horror and not for Playstation 1.
This LD my priority was to play with 3D graphics and finally take a stab at doing some audio. After years of making almost soundless, 2D games it's time to move out of the comfort zone! The first day and a half I've played with procedural animation, posting every step of the process on Twitter (@mrmoczan). That was really fun experience but I actually had to make a game out of it, so I've created a simple physics based game were you control not-so-cooperating character and have get rid of some basic shapes. The game doesn't really match the Theme, but it was a fun weekend nevertheless! Enjoy!
Haha cool idea to connect drunken persons with a space skrinking game.XD Good movement and physics. I can't remember the last time i was that drunkenXD
Are you randomising start positions? Because at the start of stage 4 I literally started off the map and fell to my death... which I guess is authentically drunk behaviour, lol.
This was a neat idea, and pretty fun to play. Had an issue where, a couple of times, a level would start, then immediately give me a game over message.
Great game! It is hilarious to watch the little guy stumble around flailing wildly. I thought that the music was also really well suited to the game, a bit mellow. The one thing that tripped me up while playing was the fact that when the level changed my character was still wandering in the direction that he was on the previous one, causing me to immediately go off the ledge. Other than that this was a great Ludum Dare game and I had a lot of fun with it.
intersting way to make a character move, a couple things though that you could change: -i wasn't really feeling like i was in control of the character movement, i know that's what you were going for but when i started looking at the character's feet i played much better, so maybe add a ring or effect there. -i died during stage transition because you don't reset the transform of the player each stage.
I loved this game! It's not really theme fitting (I was not running out of space) but it's really fun! I managed to find a bug. At Stage7, my character simply disappeared (screenshot attached)
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Good effort, and weirdly fun though!
I made it to stage 8 before I ran out of time :( haha! Great Job!
-i wasn't really feeling like i was in control of the character movement, i know that's what you were going for but when i started looking at the character's feet i played much better, so maybe add a ring or effect there.
-i died during stage transition because you don't reset the transform of the player each stage.
I managed to find a bug. At Stage7, my character simply disappeared (screenshot attached)
Good luck for your entry!
Get the pun
Satisfying feel when he smashes those boxes.