
Anti-Automata
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
I spent the first 2 days of the jam on 2 entirely different game concepts that ultimately failed,
so this final game is made from scratch in a single day. Here is a post about the other 2 ideas: https://ldjam.com/events/ludum-dare/42/anti-automata/$116174
I started off by making a general platform for cellular automata, and then constructed a custom rule set to turn it into an actual game. I have only tested this on chrome, and some things might work incorrectly due to different css behavior in browsers. Everything is made in pure html/css so without any canvas. I just did this because I am very familiar with html, so this was quicker to pull of for me, but performance might suffer a bit from it.
You can control the player by either using the arrow keys, or wasd.
You shoot automatically by moving in a direction, but can choose not to shoot by holding space.
(The space functionality was reversed in the past, but I received some complaints)
Thanks to selulance for providing the song: https://soundcloud.com/selulance/selulance-chip1-remastered
And sancarn for helping with general ideas.
I will post some pics of the experiments of the first 2 days in the near future as well.
so this final game is made from scratch in a single day. Here is a post about the other 2 ideas: https://ldjam.com/events/ludum-dare/42/anti-automata/$116174
I started off by making a general platform for cellular automata, and then constructed a custom rule set to turn it into an actual game. I have only tested this on chrome, and some things might work incorrectly due to different css behavior in browsers. Everything is made in pure html/css so without any canvas. I just did this because I am very familiar with html, so this was quicker to pull of for me, but performance might suffer a bit from it.
You can control the player by either using the arrow keys, or wasd.
You shoot automatically by moving in a direction, but can choose not to shoot by holding space.
(The space functionality was reversed in the past, but I received some complaints)
Thanks to selulance for providing the song: https://soundcloud.com/selulance/selulance-chip1-remastered
And sancarn for helping with general ideas.
I will post some pics of the experiments of the first 2 days in the near future as well.