The graphics are strange but I find the interesting rendering. The game is progressive. The player has time to understand the controls and the gameplay. It's funny because we did a little the opposite for our game. We wanted to surprise the player by plunging directly into action. Anyway, well done to you :)
Past the barebone graphism, the game is fun for the first minute, although it's incredibly easy to cheat and spam click. There's a nice feeling when you click and you get ejected then propulsed. Nice job !
I think this has to be one of the most well rounded games I've tried today. Good progression. Love the mechanics. Art style was pleasing and unique. Amazing work.
This is a great game ! Had a blast with it, and couldn't help myself from trying to get to the end ! :) I suppose you already the idea of porting it to mobile, but if you didn't, just know that i would download it and play sometimes ! It took some time to figure out myself the mechanics, but you can really call that a game that doesn't need further explications ! Well done !
Nice game, it could work really well on mobile. I like the fact that you can go faster on clicking when the ball reaches its lowest point on the web thingy, nice touch.
Very nice mecanism. And it was nice to see a progression in the levels. Though, the theme is not too obvious to me (maybe there are more obstacles as we move forward ?) and the spider web metaphore could have been pushed a bit further. Very fun game.
The gameplay is really fun. Very juicy too. And has a good difficult curve.
I think that the way the obstacles behind you can still hurt you feels a little wrong, because the position of the spider on the screen, and the fact it swing back when it stops.
Also the design of the obstacles does not make very clear what is harmful and what is not. Like that rectangle thing, that harmless when it is purple(?) but is harmful when it is white that is the player color what makes it a little confusing at first.
The game is progressive. The player has time to understand the controls and the gameplay. It's funny because we did a little the opposite for our game. We wanted to surprise the player by plunging directly into action. Anyway, well done to you :)