Backpack Fight

Overall★★★★★★★★★★3.21
Fun★★★★★★★★★★2.97
Innovation★★★★★★★★★★3.65
Theme★★★★★★★★★★3.76
Graphics★★★★★★★★★★2.80
Mood★★★★★★★★★★2.83

Tutorial

Sorry no time for an in-game tutorial.😔

How to attack?

At your turn,there are attack items appear on the left of stash.
Put the attack you need into your stash to prepare for attack.
most attack items need some turns to prepare.

How to defend?

Above the enemy, there are damage items.
Put them into your stash to avoid getting hurt.

What is the use of weapons??

Weapons give you more attack item at your turn.

Where is my health bar?

your health items are your health points.
Snipaste_2018-08-13_22-21-30 - 副本.png


Sorry,for some reason,I have No time to finish my game.It should have been more more polished and balanced.
But still, hope you have fun.😀


screenshot
Genres: adventure
Tools: Unity

Comments18

FlashViper
FlashViper14 Aug 2018, 02:42
This game is a super cool idea dude! I love the concept of inventory items turning into health. If only you have a l-I-t-t-l-e more time to work on it...
TontonPizza
TontonPizza14 Aug 2018, 02:47
I think i got the idea about attacking and defending by "stealing" the ennemy's attack. It's like if action points were the room left in your bag.

You have a fun promising story with the hero being the bag, but unfortunately the combat system is not so clear. i need more feedback about what is going on.

pretty innovative though
volt450
volt45014 Aug 2018, 02:48
The game was pretty confusing to learn, but pretty cool once I figured it out.
Some music and an in game tutorial would have taken this game to another level.
Great stuff.
Cephalophor14 Aug 2018, 02:57
Fun game, the combat mechanic is neat, would be cool to see more balanced/polished.
Swift14 Aug 2018, 03:03
Super cool! Love the concept and execution! I had a hard time putting it down. Would love to see this expanded and put up for sale.
heyycap14 Aug 2018, 03:10
Clever! Agree with flashviper – would have been nice to see some more development.
zeta0134
zeta013414 Aug 2018, 03:14
What a neat idea! I never would have immagined inventory management as a means of both attack and defense. I like how this self-balances; I could either dish out tonnes of damage, or tank lots of hits, but not both. Humor was a bit hit and miss, but the concept is solid; I'd love to see this polished up!
josehzz14 Aug 2018, 03:33
Nice game, I really like the idea. If I may add a few suggestions:

- Adding items automatically after moving on, it gets tedious when you do it manually
- Taking less turns to prepare
- Having blue weapons attack or add bonuses to the other stuff
stellaryyan2author14 Aug 2018, 04:03
@josehzz
Thanks for your advice.Especially the point 3.
Imaging a bow and a arrow, you must put them together to get shot attack.

@volt450 @tontonpizza
Yeah, the game is confusing at first. I should have made an in-game tutorial.

I really love the idea of this game. I am planning to remade this game with polished mechanic after LD42
Ever
Ever14 Aug 2018, 04:17
Very clever system! Even lacking some polishing, it's already fun to play. Looking forward to a post-jam version :smile:
Xanderrread14 Aug 2018, 12:40
Loved the concept and this game is VERY original in my opinion, shame the graphics weren't a bit cooler but still a fab game!
Tudvari
Tudvari14 Aug 2018, 21:42
Pretty nice idea. It can be very complex with these timed disappears/uses.
DarkGuardsman
DarkGuardsman14 Aug 2018, 21:58
Very nice concept, took a while to figure out the mechanics of how damage worked. Thought for a while you had to stack it in front of HP. Instead you just have to put all the damage items into your inventory. Which quickly becomes a challenge and fits the theme well.
Cohav031014 Aug 2018, 22:25
I would love for this to be taken one step further.
Ganonwarrior16 Aug 2018, 03:42
The idea was very good ! I just think it would be nice to add some music and sound effects
WiredOverload
WiredOverload16 Aug 2018, 05:03
Honestly I wasn't expecting to have as much fun as I did. Great work!
lomikstik16 Aug 2018, 11:23
You definitely have to continue developing this game. The mechanics are unique but work extremely well. I wonder if an RPG could use this, the more you carry, the more tired you are, and you can do less actions.

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