Ludum Dare #42compo
backSpace-X

I completed my first Game Jam entry! I made a simple endless space shooter game and i hope to make more creative game next time.
HOW TO PLAY
You should survive as long as you can.Every wave that you reach is going to be harder than previous one.When you kill an enemy they drop some scraps.You can heal yourself and upgrade your weapon with them.
CONTROLS
WASD to move
SPACE to fire
P to purchase upgrade to your weapon
H to purchase +HP to yourself
TOOLS I USED
Source Editing: Visual Studio Code
Language: HTML5/Javascript with p5.js library
Graphics: Aseprite and Photoshop
Music: Rytmik Studio
Sound FX: SFXR
SOURCE CODE: https://github.com/obsfx/ld42-backspace-x
BUG FIX
*background music loop issue when you playing second time*warning text positioning issue
*initializing multiple event listeners for purchasing

Comments29
Nick Girardo13 Aug 2018, 01:00
I really enjoyed the background audio, I felt like it fit the game pretty well.
On each of my playthroughs, I noticed serious framedrops starting slightly after I was able to buy the first weapon upgrades. My computer is fairly old, but I think that you might have a memory leak somewhere. Definitely a bummer because I was really enjoying it up to that point
On each of my playthroughs, I noticed serious framedrops starting slightly after I was able to buy the first weapon upgrades. My computer is fairly old, but I think that you might have a memory leak somewhere. Definitely a bummer because I was really enjoying it up to that point

Furtive Pygmy13 Aug 2018, 01:55
Great game, lots of fun.

smilewood13 Aug 2018, 02:02
Fun space shooter! It took me a while to notice that I could upgrade and heal, but once I did I had a lot of fun with this game. It has great sounds, both background music and effects. I also really like the art, the asteroids look especially good. The upgrades to the ship feel like a good power increase, I could feel them as soon as they were active, and the enemies scaled up at a good rate to match. The only thing that I did not enjoy about the gameplay was that the hitbox on my ship sometimes felt like it was larger than the graphic, I sometimes got hit by something that I thought was going to miss me. This was a really fun game to play, great entry!

suve13 Aug 2018, 02:12
A rather standard Tyrian / Gradius clone. While the core gameplay is fine and quite enjoyable, the balance could use some work - after playing the game once or twice, it's easy to stay alive long enough to max out your weapon, and after that you're pretty much invincible, since the scrap metal (that you can use to repair your ship) from destroyed asteroids comes in so fast that you can heal yourself fifty times.

Predominant13 Aug 2018, 09:59
Great work :) Hard to play in such a small screen (webgl).
LoudEyes13 Aug 2018, 10:46
I really like the color scheme. The only thing I would suggest is maybe making the screen size larger next time. Great job though :)

Andy D13 Aug 2018, 11:41
Nice work! I found it a bit boring (sorry) and the collision detection seems off, because I got hit by things that were not touching me. I liked the sound effects and music.
GameJMunk13 Aug 2018, 12:48
The game froze while i was playing it..

earnso13 Aug 2018, 12:52
Great implementation of the stuff.
Dark Roast Studios13 Aug 2018, 12:57
The game seemed to hava some slow downs and then slowed to a halt :-( nice sound track and sounds in general

tuism13 Aug 2018, 13:19
Good first impression, decent core idea. Some constructive crit though:
- Where's the theme? It feels like it was made completely independent of the theme?
- The player's hit box is too big, often it feels like you're hit without seeing how.
- There's little anticipation for the enemy's shots, and combined with their speed, dodging them feels unsatisfactory. If the enemy looks like they're about to shoot before shooting it makes dodging more interesting.
- There's little visual association between the scrap number and the costs for upgrading - forcing the player to look to the left then right then work out if they have enough for an upgrade is unsatisfying. Giving them the "not enough scraps" feedback also takes them away from the action where they should be focusing. There should be a big light that lights up to say "ready for upgrade" on either of the upgrade types that make it easy to see at a very quick glance what's possible right now.
- The icons for the weapons feel unnecessary? There's no communication value or gameplay in what the icon looks like. I wouldn't even know if it actually changed... I don't know if it actually changed.
- Where's the theme? It feels like it was made completely independent of the theme?
- The player's hit box is too big, often it feels like you're hit without seeing how.
- There's little anticipation for the enemy's shots, and combined with their speed, dodging them feels unsatisfactory. If the enemy looks like they're about to shoot before shooting it makes dodging more interesting.
- There's little visual association between the scrap number and the costs for upgrading - forcing the player to look to the left then right then work out if they have enough for an upgrade is unsatisfying. Giving them the "not enough scraps" feedback also takes them away from the action where they should be focusing. There should be a big light that lights up to say "ready for upgrade" on either of the upgrade types that make it easy to see at a very quick glance what's possible right now.
- The icons for the weapons feel unnecessary? There's no communication value or gameplay in what the icon looks like. I wouldn't even know if it actually changed... I don't know if it actually changed.

RustyCrow13 Aug 2018, 13:39
Game it self is solid, Unbalanced(Heal Is OP) to ez, but 48 hours its Good.
But i am missing the theme here, is it the rocks ? or did i just make that for you :japanese_goblin: ? this is 6 :clap:s.
But i am missing the theme here, is it the rocks ? or did i just make that for you :japanese_goblin: ? this is 6 :clap:s.

omercanbalandi13 Aug 2018, 14:07
@ranjan @nick-girardo @furtive-pygmy @smilewood @suve @predominant @loudeyes @andy-d @gamejmunk @earnso @dark-roast-studios @tuism @rustycrow Thanks you all for your feedbacks
MutsKun13 Aug 2018, 15:36
I like the idea but it doesn't really do anything new. it's just a space shooter, i'm not saying that it's bad, it works and plays as should be expected but i just don't feel like it's innovative enough. all the other things like music and graphics are good, but also very basic, but don't worry, you completed the compo and i like the concept, next time try to be a bit different/original ;)

Jupiter_Hadley13 Aug 2018, 15:38
Very nice little game! I included it in my compilation video series of the Ludum Dare 42 compilation video series, if you’d like to take a look. :) https://youtu.be/wNBCLkIQclA

omercanbalandi13 Aug 2018, 16:01
@jupiter-hadley Thank you so much for playing my game

sat914 Aug 2018, 00:31
I enjoyed this one a lot.
I felt as though I played one of those arcade shooters from back in the day. Once I figured the controls out, I just couldn't stop playing. The whole thing is very satisfying.
It's very easy for a shooter like this though, which is honestly just a little bit disappointing. The hitboxes seem pretty weird as well.
The music was pretty interesting.
My only complaint is that it doesn't have a leaderboard to save the scores. I mean, that's one of the most important things for an arcade shooter!
Keep it up, I loved this game.
I felt as though I played one of those arcade shooters from back in the day. Once I figured the controls out, I just couldn't stop playing. The whole thing is very satisfying.
It's very easy for a shooter like this though, which is honestly just a little bit disappointing. The hitboxes seem pretty weird as well.
The music was pretty interesting.
My only complaint is that it doesn't have a leaderboard to save the scores. I mean, that's one of the most important things for an arcade shooter!
Keep it up, I loved this game.
SamuelDeboni14 Aug 2018, 13:57
The game is nice. but the controls buged out with me and I only could to move up and down

neontropics14 Aug 2018, 21:37
Very nice first entry!
It is perhaps a bit slow to ramp up - it did get harder pretty quickly, but I fell into a loop of saving up some scraps, then using like half of those for a health refill over and over again. The initial pea shooter is frustrating but I guess that's the point, and it gets much more fun after a few weapons upgrades.
Some more feedback (explosions!) when shooting enemies or getting hit yourself would make it a lot more satisfying as well.
It is perhaps a bit slow to ramp up - it did get harder pretty quickly, but I fell into a loop of saving up some scraps, then using like half of those for a health refill over and over again. The initial pea shooter is frustrating but I guess that's the point, and it gets much more fun after a few weapons upgrades.
Some more feedback (explosions!) when shooting enemies or getting hit yourself would make it a lot more satisfying as well.

jackou14 Aug 2018, 22:11
I overall really enjoyed this entry. I like the artstyle a lot and do think the music and sounds fit in as well. This is a nice little shooter! However I had one major problem with playing beyond a certain point, see below.
Technical feedback: I am not sure if this only happened to me, or if it's something that needs actual work. But the game got really laggy somewhere after the first two - three upgrades. It felt like there was maybe an issue with objects not getting cleared out or something, but I don't know. Tried it 3 times and it happened always around the same point in the game.
Aside from that (which may be a problem on my end or could be fixed pretty fast) I really like the mood and style of the game. Well done!
Technical feedback: I am not sure if this only happened to me, or if it's something that needs actual work. But the game got really laggy somewhere after the first two - three upgrades. It felt like there was maybe an issue with objects not getting cleared out or something, but I don't know. Tried it 3 times and it happened always around the same point in the game.
Aside from that (which may be a problem on my end or could be fixed pretty fast) I really like the mood and style of the game. Well done!

DUandI15 Aug 2018, 00:01
Bought all Upgrades and played till 10k points. I had fun and I really liked the music as well!

paulhocker16 Aug 2018, 02:13
really good concept here but the controls need to be better - in addition the hit boxes were too large and did not give the player any wiggle room - nice game thanks for making it

Nam Nguyen16 Aug 2018, 03:56
A fun shooting game with resource management element to it. I like that you have HP indication on the enemy, really a nice touch, but there is something off about it. Idk, just something about the HP indication that is off. Maybe because it doesnt feel belonged there? Idk, I think a better solution to your case is to display the HP as the outer circle bounding the enemy, that might make it better looking and feel more like that belongs to the enemy. Otherwise I like the music and the resource management system. Great work!

Niker10716 Aug 2018, 20:29
Congratulations, a nice game for a first entry! I think that you did well with the few mechanics that you could put in, and the music was very fitting too. And actually I think this fits "Running Out Of Space" well because I did feel like I was running out of safe places every now and then. However, a few points of criticism:
• The hitbox for the player's ship is way too big, and can get damaged from too far away. In general, in bullet hell games at least, the player's hitbox is often even smaller than the visible sprite, which makes the gameplay feel "just right"
• The player's gun should be in the middle of the ship, not off to the bottom. It just feels harder to fight off enemies that way, especially if you're trying to shoot at an enemy while rising up
• Enemies shouldn't shoot the second they spawn in, creating a 'wave' of bullets. Try randomizing the timers a little!
• The hitbox for the player's ship is way too big, and can get damaged from too far away. In general, in bullet hell games at least, the player's hitbox is often even smaller than the visible sprite, which makes the gameplay feel "just right"
• The player's gun should be in the middle of the ship, not off to the bottom. It just feels harder to fight off enemies that way, especially if you're trying to shoot at an enemy while rising up
• Enemies shouldn't shoot the second they spawn in, creating a 'wave' of bullets. Try randomizing the timers a little!

T8kk17 Aug 2018, 11:56
Oh sweet game omercanbalandi! Nice gameplay and powerups and feeling of progression together with nice tunes! I was missing a little bit more exciting creative things with the game mechanic but it was still very much complete and enjoyable game. Nice entry omercanbalandi, cool game!

Suchista17 Aug 2018, 19:16
Nice game! I think the controls are a bit clunky, like 'n' and 'm' or something would be better than 'p' and 'h'. The art and the music are great :)

bloodyaugust18 Aug 2018, 01:49
Nicely done, a complete experience on your first entry is a great place to start! :smile:
I really enjoyed the music and sfx, and the artwork was also pleasant and properly space-y.
Some feedback to consider:
- I'm not particularly fond of how much text is taking up space at the top, I would've liked less and larger/reactive text, especially for my scrap and HP. It was difficult to know where I was at in terms of either at a glance, and if I could upgrade.
- The difficulty seemed to operate on more of a cliff than a curve: too many enemies/asteroids too quickly, with too slow of a shot interval at too low damage, with movespeed much slower than enemy projectiles make the first few minutes very difficult, and the following few very easy after some upgrades.
- Some enemies on the edges of the screen (particularly the top) were impossible to hit, due to a too-large hitbox for the player. I'd recommend sizing it down to just _inside_ the player sprite in the future.
Overall, I think this is a very solid entry, and I'm glad that you're going to participate going forward! :smile:
I really enjoyed the music and sfx, and the artwork was also pleasant and properly space-y.
Some feedback to consider:
- I'm not particularly fond of how much text is taking up space at the top, I would've liked less and larger/reactive text, especially for my scrap and HP. It was difficult to know where I was at in terms of either at a glance, and if I could upgrade.
- The difficulty seemed to operate on more of a cliff than a curve: too many enemies/asteroids too quickly, with too slow of a shot interval at too low damage, with movespeed much slower than enemy projectiles make the first few minutes very difficult, and the following few very easy after some upgrades.
- Some enemies on the edges of the screen (particularly the top) were impossible to hit, due to a too-large hitbox for the player. I'd recommend sizing it down to just _inside_ the player sprite in the future.
Overall, I think this is a very solid entry, and I'm glad that you're going to participate going forward! :smile:
loveapplegames28 Aug 2018, 19:29
A nice and complete-looking game! Presentation is good, except I think you need explosions! Gameplay is a little simplistic, with only 2 simple enemy types.





Overall, great job!