[ Aug 16: Now available on Mac, Linux, and your browser! ]
Credits:
* 3D by Agus Prima, Ricky Hernando, Tomi Rahmansyah * Code by Dennis Samuel, Susanto * Audio by Elia Moses, Kevin Christian
Version Notes: - The original version can be downloaded at the Google Drive link, but be aware that *the menu can't be clicked* on resolutions lower than 1080p; - The itch.io page contains newest version which fix that bug, without any other changes to the game.
@bennet Yeah it was overlooked in the final hours :smirk:
In hindsight we should've probably made it constant in size with timed "frenzy" modes with bigger size after destroying a certain amount of buildings. Thanks for the feedback :smiley:
This game has a lot of potential. i'm not the biggest fan of the gameplay, but this could be improved by making differend types of shots. for example an ice one which can't destroy anything, but can prevent them from extending.
The 3d-models are a bit simple, but they have this low-poly-cell-shading, and i love it. The menu is also pretty good. from there you can see what you are going to do, but it's also great as a normal menu. The music is short, but i think in this case that's a good thing. it just creates even more pressure.
Like i mentioned, my biggest problem is the gameplay. it's just not fun clicking as fast as possible. If you would be able to charge a shot are something like that, it would be good. You should really develop it further.
@monkosum Actually, that was the intention at the start; thought about natural disasters with different area/effects.
But alas, we ran out of time, hence the simple click mechanics with variable brush size (which itself is also a design problem). Thanks, great feedback!
Pretty nice, even if I would have prefered to drag rather than to click :) I guess that it could have been the specificity of one of the natural disasters that you had planned
Cool looking game, the gameplay works fine, but like the others said, the balancing of that brush size needs some work ^^ Impossible at smallest brush size and too easy with the largest. At first I didn't know you could increase the brush size so I desperately tried to keep a small zone clear but it didn't work long, heh. I also tried to click on the volcanoes or lava, somehow thinking that it would improve the destruction power. That could be the solution ? Like, clicking on a volcano sets your brush size to maximum then in shrinks with each use, and you have to click on a volcano again to increas the size again (maybe with a cooldown on volcanoes ^^); well just some afterthoughts. 15.05s at my 4th attempt :) (max brush size obviously!)
@chronodrax Yup, it was the intention to make use of the planet's features (tsunamis, volcanoes, etc.). Sadly it couldn't be implemented in time. Thanks!
Hey, what a great looking game! Congratulations on that. I personally didn't enjoyed it too much, because only having one attack felt like a clicking game at the end. I've read in the comments that you planned to add more attacks and the posibility of using the planet's features, that would improve the game A LOT. But anyway, overall is a good idea, very original one, and if you improve the mechanics I think it has potential, so if you decide to continue it I'll gladly play it again.
Feedback: - something else to do than click, would be a nice addition - any advantage of small brush? - maybe add some places that you *cant* destroy? like reserves or forests
Feedback: - something else to do than click, would be a nice addition - any advantage of small brush? - maybe add some places that you *cant* destroy? like reserves or forests
I had some problems hitting the "Play" and "Exit" buttons in Windows mode but once I switched to full screen it was all good :).
I enjoyed the game and found it a bit addictive. There's something about destroying everything in one click that's very fun. I think there's potential to expand the game, and I hope the developers look into ways the game can obstruct the player to increase the challenge. Good game :)!
@mateusboga@pass-me-the-controller I've uploaded a bug fix, would you mind testing it? Thanks for the feedback, and sorry it took a while to find the culprit :sweat_smile:
@Vekstr Thanks for the fix! I like the game. It definitelly makes me feel more empathetic towards Thanos xD I found no bugs and the gameplay is really challenging and really smooth. I would like to see more features, like maybe powerups or meteors or something like that. Great work!
Some screen shake and physics for the buildings when they're destroyed would make it just that little bit more engaging. It also wasn't challenging if you upped the brush size and it was impossible if you didn't. If you worked on this bit more this game could be pretty fun.
This I like, there are always loads of spamclicking games here on ludum but you actually did something different. I like that it made me stressed, in a good way, the audio was great idk how far you can actually get my best was just 40. I wish i had some toolkit to help me out when i played, like a bomb or thanos golve. Great work!
The world moving control felt super smooth, I really liked that!
Some feedback here: ->I feel there is no point on using a smaller brush size instead of using the bigger one. -> The particle when you destroy something should be more "triagular", like the movie one.
I like it! The graphics were smooth and the whole experience felt polished. It could've maybe used a bit more variety in the destruction methods, but it was a fun, short game.
Great game but your not really running out of space unless your not doing anything. Graphics look really nice though and the music makes it really intense. The UI is very informative and well positioned, much appreciation for that. Great game overall.
It became a very quick game when I read the comment's that you could change the brush size, and am I the only one who felt like the rotation of the planet was wrong and when you press op you want to go towards the top and not rotate the planet to the top! Apart from that a fine game!
The concept fits the theme really well and I really liked the music. However, I felt that the planet rotation was counter intuitive and hard to control. Maybe some more variation would be good, such as objects that you have to avoid or that create chain reactions. The trees at the end were a nice touch.
Simple, and I feel like there could've been a bit more difficulty to it. It's not that hard with the power of the infinity stones at your fingertips, I guess. The music made it seem a bit more intense than it actually was, too.
Great little entry. Really nice art, and good polish on the menus. Audio was good. Controls felt responsive. The option to scroll to make the mouse larger felt a bit pointless why not always have the largest brush on (not sure if it gave you more points)? I think it would be cool to have objectives that make your mouse larger. Fit the theme well, so great entry!
Actually you can now play it on the browser (although I don't recommend it if your system is low on memory), but do you mind testing it on Mac? I don't have a Mac available so I just built it on my PC and hope for the best :sweat_smile:
Gameplay wise: - Is there any reason to not push the "brush size" up to the max? If there's no point why not set that as default? Is there any challenge to pushing the mouse wheel up a bit? - Is there any challenge other than clicking quickly and finding everything and destroying them as quick as possible?
@tuism I'm afraid the answer to both questions is none :sweat_smile:
We didn't get to implement the challenges we planned in time. The brush was originally made to help debugging the victory condition easier/faster, but we left it in the final build without much consideration, so yeah..
Pretty good jam game, but would be too less for an actual game. i feel as there will be a physical limitation on how fast you can click vs the speed the population grows.
I don't see why there is a brush scale option, but other than, The game can be quite addictive especially when there is a score competition element. The audio was great at first but got repetitive. The overall good game, and could go further if you continued working on this. May I suggest a GLOBAL Leaderboard.
Definitely matched the theme! Very click intensive though! Playing in the browser was super laggy. Game was straight to the point and the art looked polished for a ludum dare game. Not bad!
Little fun game) Gets better when you read instructions (why would I need a smaller brush size?) I wish rotation was inverted: it's a bit confusing at the beginning.
Check that the audio is looping properly, there is a slight skip as it returns. Keep working on it, it's a great concept! Adding extra variables to the challenge might help to vary the gameplay, as well as other forms of defence to give the clicking hand a break!
Hectic clicker and my poor mouse finger. Was a little confused by the controls for spinning the world. Graphics are great and gameplay was pretty straightforward but fun.
Why would anyone choose a smaller brush size? This was actually a lot of fun, I replayed it at least 6 times trying to beat my own score. It was satisfying cleaning off the sphere. Imagine how satisfying this would be if it was pimples on a face. Took me a while to get used to the controls but, I guess it would be far too easy otherwise. Love the low poly graphics, and the intense pumping music. Fun game!
I enjoyed the spammy gameplay and what you were going for, but I think starting at a certain brush size and being able to gain powerups would've been much better game design, since currently it's basically "choose your own difficulty" with the smallest being impossible and the biggest being way too easy. Lots of fun, though!
Didn't realize it was possible to win until after returning defeated from my first couple attempts and preparing to start writing this comment, when I noticed previous commenters talking about some brush size. Brush size? Tried again, figured out I could make the brush waaaay bigger, cleaned up the whole planet in the first attempt.
The sphere shaving mechanic is interesting at its core, though I do wish there would be a bit more to it and that it would be a bit easier on my index finger.
What deserves all sorts of compliments, though, is the presentation and level of polish in your game. I feel that everyone in your team must have done their part to produce such a well-rounded :wink: game in limited time afforded by the Jam.
Nice satisfying game! Don't have much to add, since many have already commented on the brush size and clicking mechanics, but alas, it is a jam and it's hard to get everything on time :smiley_cat: Glad you had fun in your first LD! Welcome!
Cool core of a clicker game! Would have loved a bit more (side-) objectives to be had. For example, keep diversity, or only kill one specific color, etc. The scalable nuke did make it a bit too easy, would have been interesting to tie growing that to some mechanic.
Fun little game, different ways to destroy the buildings would be cool if added, something to blow up a larger area. And it might have just been me, but I felt that the controls should have been reversed.
Ah looks like I missed the note when you submitted this to my stream. Still, very impressive game! Thanks for sharing your game with my stream awhile back. Your game was played around 0:30 into this vod: https://www.twitch.tv/videos/300724241
Comments69
In hindsight we should've probably made it constant in size with timed "frenzy" modes with bigger size after destroying a certain amount of buildings. Thanks for the feedback :smiley:
The 3d-models are a bit simple, but they have this low-poly-cell-shading, and i love it. The menu is also pretty good. from there you can see what you are going to do, but it's also great as a normal menu.
The music is short, but i think in this case that's a good thing. it just creates even more pressure.
Like i mentioned, my biggest problem is the gameplay. it's just not fun clicking as fast as possible. If you would be able to charge a shot are something like that, it would be good.
You should really develop it further.
But alas, we ran out of time, hence the simple click mechanics with variable brush size (which itself is also a design problem). Thanks, great feedback!
At first I didn't know you could increase the brush size so I desperately tried to keep a small zone clear but it didn't work long, heh.
I also tried to click on the volcanoes or lava, somehow thinking that it would improve the destruction power. That could be the solution ? Like, clicking on a volcano sets your brush size to maximum then in shrinks with each use, and you have to click on a volcano again to increas the size again (maybe with a cooldown on volcanoes ^^); well just some afterthoughts.
15.05s at my 4th attempt :) (max brush size obviously!)
Thanos OP plz nerf
Feedback:
- something else to do than click, would be a nice addition
- any advantage of small brush?
- maybe add some places that you *cant* destroy? like reserves or forests
Feedback:
- something else to do than click, would be a nice addition
- any advantage of small brush?
- maybe add some places that you *cant* destroy? like reserves or forests
And yeah, the whole click and small brush thing is not how it was intended to be at the start, too bad.
I enjoyed the game and found it a bit addictive. There's something about destroying everything in one click that's very fun. I think there's potential to expand the game, and I hope the developers look into ways the game can obstruct the player to increase the challenge. Good game :)!
I like the game. It definitelly makes me feel more empathetic towards Thanos xD I found no bugs and the gameplay is really challenging and really smooth. I would like to see more features, like maybe powerups or meteors or something like that.
Great work!
Maybe the rotation control is a little bit fast
Some feedback here:
->I feel there is no point on using a smaller brush size instead of using the bigger one.
-> The particle when you destroy something should be more "triagular", like the movie one.
only one who felt like the rotation of the planet was wrong and when you press op you want to go towards the top and not rotate the planet to the top! Apart from that a fine game!
The particles that come out of the brush felt a bit out of place with the rest of the art.
The option to scroll to make the mouse larger felt a bit pointless why not always have the largest brush on (not sure if it gave you more points)? I think it would be cool to have objectives that make your mouse larger.
Fit the theme well, so great entry!
Actually you can now play it on the browser (although I don't recommend it if your system is low on memory), but do you mind testing it on Mac? I don't have a Mac available so I just built it on my PC and hope for the best :sweat_smile:
@atillagallio @mitjmcc Right, the particles could also use some improvements. Definitely one that was overlooked when finishing the build.
Gameplay wise:
- Is there any reason to not push the "brush size" up to the max? If there's no point why not set that as default? Is there any challenge to pushing the mouse wheel up a bit?
- Is there any challenge other than clicking quickly and finding everything and destroying them as quick as possible?
We didn't get to implement the challenges we planned in time. The brush was originally made to help debugging the victory condition easier/faster, but we left it in the final build without much consideration, so yeah..
i feel as there will be a physical limitation on how fast you can click vs the speed the population grows.
I have rated your game, but all of my feedback was captured in the stream.
You can hear my comments in the archive at https://www.twitch.tv/videos/298329090
i wanted to flick the volcano to make lava pour all over those poor people and increase my kill rate
Tried again, figured out I could make the brush waaaay bigger, cleaned up the whole planet in the first attempt.
The sphere shaving mechanic is interesting at its core, though I do wish there would be a bit more to it and that it would be a bit easier on my index finger.
What deserves all sorts of compliments, though, is the presentation and level of polish in your game. I feel that everyone in your team must have done their part to produce such a well-rounded :wink: game in limited time afforded by the Jam.
Well done!
Cheers!
And congratulations on being the 100th person who rated the game (not that there's any reward or something :sweat_smile:)
The scalable nuke did make it a bit too easy, would have been interesting to tie growing that to some mechanic.