The game is simple. You must dodge the enemies that bounce off the walls. There will be more and more and it will get harder and harder. Health power-ups will appear to heal you so make sure to grab them.
You must survive as long as possible to make the highest score possible!
Enjoyed this submission greatly, Was impressed by the 2.5D ball and the glow the model and halo around it produced. I found it wasn't too challenging at the start and easy to get used to the controls. Overall a good submission! Great job!
Simple but well made game! I included it in my compilation video series of the Ludum Dare 42 compilation video series, if you’d like to take a look. :) https://youtu.be/wNBCLkIQclA
The gameplay is so cool! It is really fun :D. One (really really small) thing that I do not understand Is why the start button is the last button, and not the exit button, as is in pretty much every other game (told you it's a really small thing :) )?
The style of the game is really nice! The visuals are excellent, and the music matches the visuals. I wish there was a bit more variety to the gameplay, but what you have feels pretty polished!
Graphism and gameplay are really nice. Il love the 3d ball on a 2 game. I think the music could be improved! Maybe a level system, with new kind of ennemies (with different movements) could be a good addition. I enjoyed it, thanks for this game!
I like the minimalist graphics and the music, the controls feel purposly really weighty which I liked, but I think you could have allowed the player to go a little bit faster, also I'd reward moving around a bit more since you can get the same score just standing in a corner as trying to avoid the balls.
A really neat and simple to understand game. I'm not very good at it though 😣 my reactions abd positioning is mediocre at best haha. Looking forward to seeing what you make in the future!
Nice, stylish game. I liked the addition of the brake control, that adds a lot to it. And gaining lives rather than dying on first hit, again mixes it up. As someone above said, I felt I wanted to go a tiny bit quicker? - though I like the weighty feel.
Love the look of this - it's like something out of Tron. The controls have a nice feel and I think you've nailed it with how long you're immune after taking a hit, it's a generous amount of time but it needs to be. Good job.
Omg I get so much motion sickness from the game, not to say its not a good game but I couldnt enjoy it as much as I could. What I advise is to put some kind of background or some landsight, something on the floor that is static so my brain interprets this as a static arena. Otherwise, even though I know its not moving and its just that everything is moving, my brain keeps telling me that the ball is moving in a bigger environment and the camera is moving as well, which is not. Idk if you can see it the way I see it. So everything is fine when there is something standing still in the scene, like the yellow ball/coin, but as soon as that disappears I get motion sickness. Regardless, I like the idea and the use of neon colors in the game, thought you could have gone all the way with that color scheme, like decorate the areana or make an enclosing neon lighting arena or something. Great work!
NOTE: THERE WAS A QUIT BUTTON :D