To follow the idea more there should be a lots of trash in space to attach the rope to.
Things to improve - visibility of the goal - when its off the screen I dunno where to go. - "sponginess" of movement (bit more inertia, player model momentum and centrifugal force would be nice) - main hero animations
- map on M not ESC :wink: - controls info - no clue that A moves the guy, and ENTER leaves intro screen.
I liked how smooth the movement was, and it was a fun mechanic to play with. I got stuck on Level 19, but it was still really fun! It might be interesting to make the gravity wells bigger so you can use the objects' gravity from a bit farther away. Great work!
I liked how smooth the movement was, and it was a fun mechanic to play with. I got stuck on Level 19, but it was still really fun! It might be interesting to make the gravity wells bigger so you can use the objects' gravity from a bit farther away. Great work!
Man I love this game! The movement mechanic was so much fun! I really enjoyed it The movement was super well done, it felt so "natural"!
I didn't see the relation to the theme so much, only that it's in Space. And the graphics & sound could have some improvement.
But overall this is an amazing and super fun game. My only complain is that first time around I accidentally closed the game by pressing escape twice, and the second time around, I crashed the game while alt-tabbing to write this review!
I got the "at least there s an error message" message haha the game wont open, so I couldn't test it, but cool error message btw haha here are the details maybe it will help you debug it at least there s an error message error invalid memory access at instruction adree 0 line 842 exeption 0
I'm using windows 10 x64, text me if you fix it so I can give it another try
Good graphics, I really like the background. It controls very smoothly, though the collision detection is a bit off in places. I like your interpretation of the theme (literally running out of space!). The effects on the audio are very spacey but the music is a bit repetitive. Very enjoyable, maybe a level editor would add to the replayability.
What a lovely little game! The art style is great and really pleasant to look at and the UI elements fit it nicely. The UX could be a bit clearer in the beginning, but I picked up fast enough on the mechanics to figure out how to actually play it. Despite the fact that the theme is applied more literally and influences the setting and story more than the mechanics, I still think it is incorporated well enough to be applicable. well done!
Fantastic entry! I absolutely adore the art style, music and sound effects are wonderful too! Gameplay is very original and fun, gets very challenging after the green circles are introduced. One of my favourite LD42 entries so far, keep it up! :)
Really cool game. Reminds me of Major Magnet or Mario Galaxy. Good level design and game feel. Would be interesting to see what a predicted path would look. Good job!
Comments18
To follow the idea more there should be a lots of trash in space to attach the rope to.
Things to improve
- visibility of the goal - when its off the screen I dunno where to go.
- "sponginess" of movement (bit more inertia, player model momentum and centrifugal force would be nice)
- main hero animations
- map on M not ESC :wink:
- controls info - no clue that A moves the guy, and ENTER leaves intro screen.
Really liked the mechanism of the game, also well made!
It took a while to figure out what I was supposed to do, but it clicked eventually.
The movement was super well done, it felt so "natural"!
I didn't see the relation to the theme so much, only that it's in Space. And the graphics & sound could have some improvement.
But overall this is an amazing and super fun game. My only complain is that first time around I accidentally closed the game by pressing escape twice, and the second time around, I crashed the game while alt-tabbing to write this review!
here are the details maybe it will help you debug it
at least there s an error message
error invalid memory access
at instruction
adree 0
line 842
exeption 0
I'm using windows 10 x64, text me if you fix it so I can give it another try
The art style is great and really pleasant to look at and the UI elements fit it nicely. The UX could be a bit clearer in the beginning, but I picked up fast enough on the mechanics to figure out how to actually play it. Despite the fact that the theme is applied more literally and influences the setting and story more than the mechanics, I still think it is incorporated well enough to be applicable. well done!