Cartoon Tactics

Cartoon Tactics

This game is from ldjam.com, which is currently unavailable.
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overall: 3.59
fun: 3.38
innovation: 3.02
theme: 3.41
graphics: 3.41
audio: 3.12
humor: 2.74
mood: 2.92
This game is turn based battle arena mixed with a battle royale games on procedurally generated maps so each game is unique! You control three diferent alien units (scout, archer and knight) and your goal is to beat opponents units. The map is shrinking over time so you will run out of space if you don't finish them soon!

This game is a little experiment to see if I can crunch whole weekend ;) The game is definitely overscoped for 48h jam. But I wanted to make this kind of game and I was courious if I can make it in two days. And it turned out I can! Well... barely. It's not too polished but hey, it has AI and procedural generation of maps :)

Anyway, I hope you will enjoy it, AI is not very clever so it should be easy and maybe a bit funny.

What's great about this game
- it has procedurally generated terrain, each game is different
- it has computer controlled opponent with (really simple) AI using A* for traversing graph made from tilemap
- and I made it in Compo! No matter how the game will be rated, I've already won this my little experiment

What's not too great
- I haven't time to actually sit and play it for a while and tweak parameters. If i had, I would make shrinking of the map faster (every round after the first 2 round). It would be more fun. Compo deadline is over though.. so it is what it is..

Unit types
- knight: slow, strong, melee
- scout: fast, weak, melee
- archer: fast (not as fast as a scout), stronger than scout, weaker than knight, ranged attack

Controls
- click on tile with your unit to select it
- click on tile whithin action range -> move to tile
- click on tile with enemy within fire range -> attack
- esc - pause / menu

Used tools
- Godot Engine
- Inkscape + Gimp
- Audacity
- Bfxr

Awesome Phil's let's play
(Cartoon Tactics starts at 28 min and 21 sec)
https://youtu.be/-osF36Qsiuo
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