I think the idea's pretty solid and the presentation not bad but unfortunately you probably needed a few more levels, preferably some more complicated to really take advantage of the mechanics.
I think this game has a pretty interesting concept! It did however take a bit for me to understand the idea of the game so maybe that's something to consider. Another thing as well is that every time I restart, the music restarts as well. Probably not something you want to do especially since this is a game where you'll be restarting a LOT. It doesn't fit with the theme very well but I can see the parallels.
I enjoyed learning how to play just from the design of the first and second level. Suggestion: Maybe add a counter next to the door to better indicate how many tiles you have left until the door closes.
Could use more of a description than "The game shows a mechanic that might be interesting for a platform-puzzle" as not all of use know what platform games normally contain.
The mechanic itself is nice, I think I have seen it before. However, it feels a bit lacking in presentation. The first areas were not bad but then you hit areas were the door instantly slams down. Not in a slow way either. First few steps the door creeps down. Then when you get next to the door it slams 50% of the way down. This leaves a rather poor experience.
Over all the idea is nice, the game is ok and the levels need work.
Possible suggestion is to have tiles already stepped on not repeat.
I dig the sprite work as well as the mechanic you demonstrated. I also enjoyed the music although it shouldn't keep starting over. I don't really see the theme utilized at all but I'd enjoy playing a more fleshed out and refined version of this game nonetheless. Nice submission!
I'ts a shame there are not more levels cause the game was starting to get good. They game is about efficiency. It can be hard to balance with the levels being to straightforward. So adding more dynamic elements that make players compromise the predicted path is good. Like you were doing at the end with the enemies. Keep it up!
Unique mechanic indeed. I like the way you combined aspects of memmory-puzzle and platforming. However, on the 2nd/3rd level, I was there stuck for ages and couldnt progress :(.
Your logo on your game page and the description made the game more intriguing to play. Its like a unpoened suprise. A few screenshots would help also.
Interesting concept. The first time I played it I ran in windowed mode (4:3) and couldn't see the portcullis so had no idea why I couldn't exit the screen. :) If you're intending to extend this game (and I'd suggest it's definitely worth doing) I'd recommend maybe limiting the available resolutions (if possible).
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Overall, it's a good shot!
Suggestion: Maybe add a counter next to the door to better indicate how many tiles you have left until the door closes.
Suggestion: What if the door won't move when the player touch the blocks that have touched before?
The mechanic itself is nice, I think I have seen it before. However, it feels a bit lacking in presentation. The first areas were not bad but then you hit areas were the door instantly slams down. Not in a slow way either. First few steps the door creeps down. Then when you get next to the door it slams 50% of the way down. This leaves a rather poor experience.
Over all the idea is nice, the game is ok and the levels need work.
Possible suggestion is to have tiles already stepped on not repeat.
Your logo on your game page and the description made the game more intriguing to play. Its like a unpoened suprise. A few screenshots would help also.
If you're intending to extend this game (and I'd suggest it's definitely worth doing) I'd recommend maybe limiting the available resolutions (if possible).