This game was made with Unity for Windows, macOS and Linux. But tested only on Windows (I trust unity Build Settings window). UPDATE: finaly I added web version that is playable in browser!
Controls: A - left, D - right, Esc - exit.
What is this game about?
As everybody knows, the first man reached space in the 16th century.
It was chinese astronaut Wan Hu on his unbelivable device, the chair with many fireworks!
But how did he land back, you ask? Let's find out!
Making a WebGL build is always a good call if you have the time/experience to try, so that's a great update to make.
Just be careful when trusting the build settings completely :p often times things will break on different platforms, especially when the libraries or plugins get large and complicated.
Fun little game. More of a falling out of space than running, but it's essentially him running downward so I'll count it :eyes:
You should note in your links that this is a browser-based game so people know they don't have to download anything! Meanwhile, I like the reference to Wan Hu. I like the graphics, although that costume is for peasants, very inappropriate for an official like Wan Hu. Also, his top should fold left-side over right-side. The way it's drawn in the game is how people are dressed for burial. My biggest actual complaint is that the game is a little too simple; although I started crashing into rockets, I didn't feel engaged enough to worry. Part of the problem is that the screen is too big for my monitor; I can't see the top and the bottom together. Once in a while, there's a line across the sky, possibly where your background repeats. Overall, a solid effort! I'm glad I checked it out.
@johan-vischer, thank you for advice. Yes, I have problems with position of UI elements and in some reason screen high is cropped.
@anstabo, it's a chinese legend I heard a long time ago. Also this theme was in MythBusters :)
@wrenpirate, I am very impressed with your knowledge of сhinese folk clothes! Unfortunately, I did not have time to study this issue. About the fact that the game is simple. I barely passed the level myself. Tester alpha version of the game (my wife) could not pass beyond the middle. So I had to reduce the damage from the obstacles and increase the player's health. There was not enough time for a more subtle solution to this problem.
The game itself is very simple, but the story makes it interesting to play and look at!
It would also be good to have less health, but instead, have some health packs that appear along the way. I notice I don't start worrying about his health at the start since there's so much health, and the rockets come so slowly. But once it picks up, the health starts draining fast, and obstacles become harder and harder to avoid.
@devwithmartinus, yes, there are some problems with difficulty. I think, mechanics of restoring health by some things can fix this.
@jerripo, I totally agree with you. I was planning on adding something like flying saucers of rice to restore health, but did not have time to deadline.
A solid little game, with SFX, graphics, music and mechanics that develop over time. I've just watched Lets Plays of "Just Shapes n' Beats", so I guess my suggestion to improve it is to have cool integration with the music :smile:
Comments18
Just be careful when trusting the build settings completely :p often times things will break on different platforms, especially when the libraries or plugins get large and complicated.
Fun little game. More of a falling out of space than running, but it's essentially him running downward so I'll count it :eyes:
@johan-vischer, thank you for advice. Yes, I have problems with position of UI elements and in some reason screen high is cropped.
@anstabo, it's a chinese legend I heard a long time ago. Also this theme was in MythBusters :)
@wrenpirate, I am very impressed with your knowledge of сhinese folk clothes! Unfortunately, I did not have time to study this issue. About the fact that the game is simple. I barely passed the level myself. Tester alpha version of the game (my wife) could not pass beyond the middle. So I had to reduce the damage from the obstacles and increase the player's health. There was not enough time for a more subtle solution to this problem.
It would also be good to have less health, but instead, have some health packs that appear along the way. I notice I don't start worrying about his health at the start since there's so much health, and the rockets come so slowly. But once it picks up, the health starts draining fast, and obstacles become harder and harder to avoid.
I liked it, good game.
@ryanjavanshir, that story always amused me :D
@devwithmartinus, yes, there are some problems with difficulty. I think, mechanics of restoring health by some things can fix this.
@jerripo, I totally agree with you. I was planning on adding something like flying saucers of rice to restore health, but did not have time to deadline.
@divinenephron, it's an interesting idea, maybe I'll try it sometime.
@ismael-rodriguez, I'm glad you liked it!
@zicboy, that's cool! And thank you for your good wish!
Great fun
Great character / player