I love the concept! It's fitting the theme in a very creative way, and the graphics are great also. However, I did not understand the farming mechanics, and that prevents the game from reaching its full potential. I had failed to realize myself what decay time meens. Exept for that issue I think the game is very well done, especialy for a game jam!
Thanks for the feedback @ely-shaffir yeah the decay system was sort of a last minute addition so it wasn't implemented as cleanly as I sort of wanted it to be.
The game looks great, the sprites and voxelesque art blend really well. I think gameplay wise it's really hard to understand how the vegetables make money. They seem to make money per turn, but after decay turns they will disappear? Having a report per turn or just some floating numbers when the fields make money would help. Not sure what grow turns does, and having two sell price in the shop is also confusing. I like how the shop fits into the game field instead of just being a button, it's a bit hard to find at the start though .
Really neat concept and interpretation of the theme! It reminds me of the all too real problem of green areas inside the city being sold to investors and such... The execution unfortunately just lacks a bit of polish, which makes it a little hard to play. It would've been great to be able to plant on several tiles right after each other and not having to go to the shop each time. Also, the cam movement is a little weird, because it doesn't move diagonally. The visuals on the other hand I like a lot. Overall, I enjoyed this one, good job! PS: The itch.io link doesn't work at the moment.
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However, I did not understand the farming mechanics, and that prevents the game from reaching its full potential.
I had failed to realize myself what decay time meens.
Exept for that issue I think the game is very well done, especialy for a game jam!
I think gameplay wise it's really hard to understand how the vegetables make money. They seem to make money per turn, but after decay turns they will disappear? Having a report per turn or just some floating numbers when the fields make money would help. Not sure what grow turns does, and having two sell price in the shop is also confusing. I like how the shop fits into the game field instead of just being a button, it's a bit hard to find at the start though
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Try our game too, maybe you'll like it)
PS: The itch.io link doesn't work at the moment.